structure e.g. functions‚ procedures‚ objects; data; file 6.3.3 Tools: e.g. structure diagrams‚ DFDs‚ ERM; algorithms e.g. using pseudo code 6.3.4 Review: against specifications requirements 15.3.1 Classes: class diagram; dependencies and inheritances; identification attributes; methods; the control of scope of attributes and methods; inheritance; aggregation; association; polymorphism; pre-defined classes. E.g. class library‚ downloaded‚ imported 15.3.2 Objects: e.g. constructors‚ destructors;
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as my major subjects in high school. My interests in Communication and Networking concepts urged during my graduation years while studying subjects like C Programming‚ Object Oriented Programming‚ Micro Processors and Computer Networks. I took C++ in the next semester of studies which helped to gain a lot more knowledge on Computer programming and its networking system. My Major Project was on “Wireless Home Security and Automation Using ZigBee” in the final year‚ taken under Senior Lecturer M
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Design Patterns Design Patterns Elements of Reusable Object Oriented Software Pag 1 de 358 Gamma – Helm - Johnson – Vlissides Preface This book isn’t an introduction to object-oriented technology or design. Many books already do a good job of that. This book assumes you are reasonably proficient in at least one object-oriented programming language‚ and you should have some experience in object-oriented design as well. You definitely shouldn’t have to rush to the nearest dictionary
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What Is Xamarine? “ Xamarin lets you develop iOS and Android applications using C#”. Xamarin.iOS and Xamarin.Android make it possible to do native iOS‚ Android and Windows development in C#‚ with either Xamarin Studio or Visual Studio. Developers re-use their existing C# code‚ and share significant code across device platforms. Xamarin integrates with Visual Studio‚ Microsoft’s IDE for the .NET Framework‚ extending Visual Studio for iOS and Android development. Xamarine Structure Using Xamarin
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VB.NET - OVERVIEW Visual Basic . NET (VB. NET) is an object-oriented computer programming language implemented on the . NET Framework. Although it is an evolution of classic Visual Basic language‚ it is not backwards-compatible with VB6‚ and any code written in the old version does not compile under VB. NET. Like all other . NET languages‚ VB. NET has complete support for object-oriented concepts. Everything in VB. NET is an object‚ including all of the primitive types (Short‚ Integer
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1 AMERICAN INTERNATIONAL UNIVERSITY-BANGLADESH SPRING‚ 2013-2014 SCIENCE AND INFORMATION TECHNOLOGY Class Id Course Name Sec Time Day RM ADVANCE DATABASE MANAGEMENT A 8:0 - 10:0 W 441 8:0 - 11:0 M CL1 10:0 - 12:0 S 441 8:0 - 11:0 T CL1 2:0 - 4:0 T 434 5:0 - 8:0 S CL2 4:0 - 6:0 M 432 2:0-5:0 W CL7 4:0 - 6:0 M 434 2:0-5:0 W CL1 8:0 - 10:0 T 434 8:0 - 11:0 S CL1
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COS 9 – JAVA PROGRAMMING MIDTERM 1st Week Exception and Assertion Exceptions – are a mechanism used by many programming languages to describe what to do when something unexpected happens. Common Exceptions: NullPointerException – this is attempt to access an attribute or method of an does not refer to an object. FileNotFoundException – this is attempt to read from a file that does not exit. NumberFormatException – this is attempt to parse a string into a number. ArithmeticException
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STATEMENT OF PURPOSE(SOP) I have developed a keen interest to further develop my skills in the arena of Programming in Computer Science. Challenging task in developing an application has always thrilled me during my graduation in Computer Science‚ which lead me to pursue a post graduate degree. There is a saying‚ which says‚ “The only thing permanent in life is change”. This perfectly holds true to the world of Computer Science where novel ideas are not a novelty. It is this novelty that entices
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independent units. Derive initial model from UI screens‚ using these heuristics: Refine object model using requirements narrative. Refine operation model using requirements narrative and thoughtful functional analysis. Specific modeling guidelines. Object and operation naming. Inheritance Details of object derivation. When interface screens are well laid out and clearly defined‚ object derivation is generally straight forward. The following table summarizes the derivation of model
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IS A NAMED GROUP OF PROGRAM CODE. INSTANCE: A BUTTON CREATED FROM A CLASS IS CALLED AN OBJECT OR SOMETIMES AN INSTANCE OF A CLASS. INSTANTIATION: IN PROGRAMMING TERMINOLOGY‚ THE PROCESS OF CREATING A BUTTON OBJECT FROM THE BUTTON CLASS IS CALLED INSTANTIATION. PROGRAM DEVELOPMENT LIFE CYCLE: 1. GATHER AND ANALYZE THE PROGRAM REQUIREMENTS 2. DESIGN THE USER INTERFACE 3. DESIGN THE PROGRAM PROCESSING OBJECTS 4. CODE THE PROGRAM 5. TEST THE PROGRAM 6. DOCUMENT THE PROGRAM/SYSTEM 7. MAINTAIN
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