Can You Find Me Now? How is a Nintendo Wii game console able to determine the location of a Wii Remote while a player interacts with a game? The answer is triangulation‚ a process that determines the location of any object by measuring the angles from two or more fixed points. Surveyors often use triangulation to measure distance. Starting at a known location and elevation‚ surveyors measure a length to create a base line and then use a theodolite to measure an angle to an unknown pint from each
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Josh Petty G Harris ENG 101 BD September 17‚ 2013 Can You Find Me Now How is a Nintendo Wii game console able to determine the location of a Wii Remote while a player interacts with a game? The answer is triangulation‚ a process that determines the location of an object by measuring the angles from two or more fixed points. Surveyors often use triangulation to measure distance. Starting at a known location and elevation‚ surveyors measure a length to create a base line and then use a theodolite
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sounds like it would be nice and easy‚ however after closer examination it looks like it could be quite a workout. y This unique screen is made by TouchKo ‚ White Electronic Designs ‚ and Groupe 3D. y The screen resembles the Nintendo Wii without the Wii Controller. TOUCH LESS MONITOR TOUCH SENSORtouch screen sensor is a yA clear glass panel with a touch responsive area. y The touch sensor is placed over a display screen so that the responsive area of the panel covers the viewable
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expanding the industry into billion dollar industry. Having a dark age period in 1982 1984‚ in 1985 1984 the industry revived and reaching an industry worth $2.3 billion with market share 77% owned by Nintendo. Considered as a profitable business the industry has a lot of big Players ATARI‚ Nintendo‚ SEGA‚ Sony and even Nokia who started in Cell phones trying to make way to the Gaming Industry and the late entrant Microsoft. In This Paper writer trying to open the Microsoft Xbox the late entrant
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semi-conductors‚ video games‚ broadcasting‚ cable‚ telecommunication and digital distribution. The PS2‚ the predecessor to the PS3‚ is the highest selling console with over 150million copies (wiki‚ 2012). The PS3 is the 7th generation console along with Wii and Xbox360. Company Vision Sony’s vision is “To create exciting new digital entertainment experiences for consumers by bringing together cutting-edge products with latest generation content and services” (sony-europe‚ 2012) Company Mission
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"Console wars"‚ also known as "System wars" is a term used to refer to periods of intense competition for market share between video game console manufacturers. The winners of these "wars" may be debated based on different standards: market penetration and financial success‚ or the fierce loyalty and numbers of the fans of the system’s games. The term itself does not strictly denote a clear winner in each case‚ though. The outcome of a console war may however determine whether or not a manufacturer
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Marketing: a useful tool for Success Kevin Quinones University of Phoenix Marketing: a useful Tool for Success When you hear stories of how successful a firm is you are probably wondering what actions did they take to achieve this pinnacle? There is more significance in that question then you may think. Certain elements lie behind the work of that firm’s success through strategic planning. This strategic planning may affiliated with finance‚ internal operations or marketing. However
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game industry grew in prominence with the 1985 introduction of the Nintendo entertainment system and was well into battle for supremacy among third generation consoles in 2008. The development of video games began in 1947 with the introduction of the first games: “Tennis for Two” and “Spacewar”. The first patent for video game was created in 1968 by Ralph Bear. Until 1983 consumers could only play simple arcade-type games‚ but Nintendo rescued the video game industry in 1985 with the introduction of
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a set number of games as part of the package. Nintendo entered the video game arena with their first series of game devices from 1977-79‚ offered in color‚ and available only in Japan. Technology advanced in the 1980’s with classic games such as Mario Brothers (1983)‚ the Legend of Zelda (1986)‚ Final Fantasy (1987)‚ and Golden Axe (1988) (hongkiat‚ 2011). The gaming industry was dominated by both Sega and Nintendo during that time but Nintendo (NES) won the victory for best sellingbestselling
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interests of both developers and gamers. From a strategic point of view‚ core competencies are closely related with market performance. Today‚ Sony’s and Microsoft’s business models are quite similar. However‚ Microsoft and Sony remain far behind Nintendo and its Wii‚ which suggests that core competencies do not discriminate on performance as much as the positioning choices made upstream when the strategy is crafted. The link between core competencies‚ economic model and strategy is at the heart of this
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