"Video game industry dominant economic features" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 41 of 50 - About 500 Essays
  • Good Essays

    People play video games for a wide variety of reasons today. They are fun‚ exciting‚ and challenging. They are also extremely popular among the generation of digital natives. Digital natives today rely heavily on electronics and computer devices to keep them entertained and interactive. So as a game developer‚ how do you create an immersive video game environment that is invigorating‚ interactive‚ and unique? There are tons of different types of video games out there‚ which appeal to different

    Premium Video game developer Video game Video game industry

    • 502 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Games V. Obesity

    • 1665 Words
    • 7 Pages

    Some people can actually be diagnosed with a condition called: obesity. There are some medical professionals out there that say that Obesity qualifies as a disease. Whether obesity is a condition or disease‚ Obesity is an abnormal high proportion/percent of body fat. A doctor can assess the percentage of body fat simply and easily by measuring body weight in proportion to height‚ which is the usual way of determining if an individual is overweight‚ obese‚ or at normal‚ healthy weight. A physician/doctor

    Free Obesity

    • 1665 Words
    • 7 Pages
    Good Essays
  • Good Essays

    world of video games. Ever since then technology has grown incredibly now making a fun hobby out of it that people can really enjoy. I myself have made it a hobby and try to keep up with all the latest devolvement’s in the gaming world. Some of my fondest memories are from when I was about 4 years old and I would wake up and go play Mario with my grandpa on my old Nintendo 64. Today I’m going to explain the past of video gaming‚ where we are today and what is to come of the video games in the future

    Premium Video game console Video game

    • 944 Words
    • 4 Pages
    Good Essays
  • Good Essays

    creators make violent video games (McGrath 3). If the violence is justified in some way then it could be considered as morally acceptable (McGrath 4). Most violent video games are made so that the player for no particular reason murders and tortures innocent people (McGrath 4). This could be enhanced by making it morally correct like self defense (McGrath 4). There also should be a lesson learned at the same time showing how killing another human being is wrong (McGrath 4). The video game “Dishonored” is

    Premium Crime Murder Capital punishment

    • 606 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    PROBLEM & SETTING INTRODUCTION Over the years‚ there had been a growing concern in the effect of study habits of the college students where they get addicted and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports‚ instead‚ they spend their free time in their homes‚ internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such

    Premium Video game Internet Addiction

    • 366 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Violent Video Games Over the past five decades there has been a discussion over violent media. This has included movies‚ music‚ music videos and television. Since 1990‚ there has been another venue on the chopping block‚ video games. Although video games have been around since the 70’s‚ the ones mainly considered in this argument have only been around for the last ten years. Some of the titles of these games are Doom‚ Grand Theft Auto‚ Warcraft and Manhunt. These are some of the games that have

    Premium Video game controversy Violence Video game

    • 1429 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    Economics Airline Industry

    • 2602 Words
    • 11 Pages

    Part 1 The Characteristics Of The Airline Industry Preface Introduction The Primary Characteristics Competition Within The Airline Industry The Secondary Characteristics – The Tertiary and Quaternary Characteristics – Part 2 PESTEL Of The Airline Industry Conclusion References PART 1 The Characteristics Of The Airline Industry Preface Economics or Managing In The Global Environment‚ a subject everyone needs to be familiar with and most believe or think that they are‚ but at the end of the day‚ very

    Premium British Airways Airline Economics

    • 2602 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    have been around for the longest amount of time. The big question here is‚ are the Olympics completely dangerous or are they safe and should continue on? Everyone knows they’re are big risks when it comes to the games but‚ at the end of the day it is so worth it. A country may only win one game of the whole Olympics but are blessed with the respect and high honor of their title. Since the Olympics has grown over the years girls/women are now given they’re own category dedicated to them as well as men

    Premium Olympic Games Summer Olympic Games Gender

    • 383 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Miami Heat Video Game

    • 325 Words
    • 2 Pages

    conference’s team positions. The Heat is now having a record of 30 wins and 24 losses‚ and currently 14-13 on road this season. "We knew we were missing those guys‚" Deng said. "We knew we had to come out with a lot of energy. Throughout the whole game we did a good job of keeping the pace up." Miami played the Atlanta Hawks with just nine

    Premium Basketball National Basketball Association Michael Jordan

    • 325 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

    Premium Video game Aggression Violence

    • 2279 Words
    • 7 Pages
    Powerful Essays
Page 1 38 39 40 41 42 43 44 45 50