-‘Paramore - Now’ video analysis. By Georgia Challinor 12DPE 1. Are there any generic conventions? (eg stage performance in a metal video‚ dance rotine for a boyband‚ cutting to the beat) Are there any conventions from other genres? This video is not very generic of the genre of rock music. In comparison to other Paramore videos there isn’t an element of stage performance in a studio or any instruments involved. In most of their old videos they have been in a concert style set-up studio
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10 Benefits Of Video Games By Timothy Rudon See all articles by Timothy Rudon Average: 4 Your rating: None Average: 4 (1 vote) Share | Gaming both video and computer has become more than a fad‚ it is a part of life. First generation video game players have now become adult and carry their passion to adulthood. Parents and teachers worry about games having negative effects on children and a great deal has been written about games leading to violent behavior and addiction. However‚ all
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Content-based Video Tagging for Online Video Portals∗ Adrian Ulges1 ‚ Christian Schulze2 ‚ Daniel Keysers2 ‚ Thomas M. Breuel1 1 University 2 German of Kaiserslautern‚ Germany Research Center for Artificial Intelligence (DFKI)‚ Kaiserslautern {a ulges‚tmb}@informatik.uni-kl.de‚ {christian.schulze‚daniel.keysers}@dfki.de Abstract Despite the increasing economic impact of the online video market‚ search in commercial video databases is still mostly based on user-generated meta-data
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Video games! Good or bad - video games are games you can play on electronic screens such as computers‚ TVs and even portable devices like iPods and cell phones. Many of you are already aware that games were made for bored people to pass the time. You might have noticed that a lot of games include shooting‚ fighting‚ racist or themes and plots. Video games have become extremely popular in recent years. They are played all over the world not only in homes‚ workplaces‚ and clubs‚ but even schools
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Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household
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EFFECTS OF VIOLENT VIDEO GAMES ON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta-Analytic Review of the Scientific Literature By Craig A. Anderson and Brad J. Bushman Iowa State University Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive
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CO130-A Mass Media & Society April 2‚ 2012 Women’s Role in Hip-Hop Videos During the last few decades and more specifically throughout the twentieth century‚ the music industry has had a tremendous impact on people’s perceptions of women. It can be said‚ that in the hip-hop genre women are portrayed as sex objects rather than important figures in society. Through demeaning images and lyrics‚ music videos in the hip-hop genre are a demonstration of how women are underrepresented and stereotyped
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Video game behavioral effects The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint‚ video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years‚ yet empirical research is still relatively limited when compared to the study of other media. In 1982‚ the U.S. Surgeon General lamented the lack
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(2025) Video Game Violence: The Indoctrination of Aggressive Behavior and Gun Violence in American Youth This communications study will analyze the affect of violent video games in the indoctrination of aggressive behavior in youth populations. The social context of video game usage defines the underlying affect of “first person shooter” (FPS) games as a gateway to violent behavior. These video games define a violent culture of militarism‚ mayhem‚ and death that is perpetuated in this type of popular
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Jillian Marcus Prof. Reitinger Eng 121-115 23 Oct. 2012 Video Games and Violence: Is There A Link? Society today surrounds itself in wraps of violence and gore. Popular action movies like The Dark Knight and The Hunger Games are driven by a sadistic taste for heroic kills and survival violence. Music such as rap and hip-hop focus on harassment and abuse. News stations don’t hesitate to present graphic depictions of victims from the latest serial killer. In a world where barbarity runs so rampant
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