10/11/2014 Glick
Topic: Video games in America
Specific Purpose: To inform my COM121 class on how video games are part of peoples lives.
Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing, relationships through video games, how video games are for all people, and the social aspect that is incorperated in the video games.
Introduction
Attention-getter: 59% of americans play video games, there are two gamers in each household in the U.S. "People of all ages play video games. There is no longer a 'stereotype game player,' but instead a game player can be your grandparents, your boss, or even your professor" Jason Allaire, Ph.D associate professor of psychology at North Carolina State University and co-deirecotr of the gains through gaming lab.
Relevance to audience: The relevance to this class is there are a game players in everyone and I'm sure there are a few of you in this class. Either you play through consol, PC, or even smartphone.
Credibility material: I consider myself as an advanced gamer due to the fact I play from consol to PC to even smartphones. I have spent numerious hours not only playing video games but researching on what coming out next and even the development of video games. I understand that video games are a part of entertainment, but now its also used to be social event.
Preview of speech: Today, I will be talking about how video games are part of peoples lives. We will be descussing the hours played, relationships through video games, how video games are for everyone, and how it is a social part of peoples lives.
(Link: lets take a look at how many hours people use and comparing them to gaming hours.)
Body
I. The time that american's spend playing video
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