Preview

informative speech Video games

Good Essays
Open Document
Open Document
907 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
informative speech Video games
Nicholas Frimel COM121
10/11/2014 Glick

Topic: Video games in America
Specific Purpose: To inform my COM121 class on how video games are part of peoples lives.
Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing, relationships through video games, how video games are for all people, and the social aspect that is incorperated in the video games.
Introduction
Attention-getter: 59% of americans play video games, there are two gamers in each household in the U.S. "People of all ages play video games. There is no longer a 'stereotype game player,' but instead a game player can be your grandparents, your boss, or even your professor" Jason Allaire, Ph.D associate professor of psychology at North Carolina State University and co-deirecotr of the gains through gaming lab.
Relevance to audience: The relevance to this class is there are a game players in everyone and I'm sure there are a few of you in this class. Either you play through consol, PC, or even smartphone.
Credibility material: I consider myself as an advanced gamer due to the fact I play from consol to PC to even smartphones. I have spent numerious hours not only playing video games but researching on what coming out next and even the development of video games. I understand that video games are a part of entertainment, but now its also used to be social event.
Preview of speech: Today, I will be talking about how video games are part of peoples lives. We will be descussing the hours played, relationships through video games, how video games are for everyone, and how it is a social part of peoples lives.
(Link: lets take a look at how many hours people use and comparing them to gaming hours.)
Body
I. The time that american's spend playing video



Cited:

You May Also Find These Documents Helpful

  • Good Essays

    Lesson 9

    • 673 Words
    • 3 Pages

    ___g____ 1. This feature of Group Policy software installation will automatically reinstall critical application files if they are accidentally or maliciously deleted.…

    • 673 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…

    • 435 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Jane McGonigal describes the positive impacts that video games have on individuals in her essay “Becoming Part of Something Bigger.” McGonigal’s purpose is to argue that video games are beneficial and help people find meaning in their life. Her attempt to reveal this is rather weak as a result of a saturation of an appeal to pathos and a lack of an appeal to logos. She induces an emotional tone and backs up her claims with quotes from experts in order to reveal to her readers that video games serve a greater purpose than most people believe.…

    • 985 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Good Essays

    When people think of video games’ effects on society, many envision apathetic young adults wasting time in their parent's basement, mashing buttons in front of a glowing television screen instead of looking for a job; some envision rabid children, screaming into microphones and throwing tantrums in stores to get their parents to buy the latest popular video game; still others envision the violent, disturbing images, and antisocial content in many video games worming their way into impressionable young minds, cultivating the future killers and sociopaths of tomorrow. Much research has been done on the negative effects of video games on individuals and society, but not as much research has been completed on the positive effects they have. In class, the prosocial aspects of video…

    • 1145 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Collaterall Learning

    • 635 Words
    • 2 Pages

    The essay “Why Games Are Good for You” written by Steven Johnson, was written not to say that video games are any better or worse than reading books, but simply to clear the delusion that video games are a interruption to people who play them. For…

    • 635 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Games are a powerful to engage people with ideas and with each other. They are a way to learn new skills, and to interact with other people. This interaction can be with other people in the same room or with people online. Games are fun. This is obvious, but sometimes it can become forgotten about in the discussion.…

    • 1641 Words
    • 7 Pages
    Good Essays
  • Better Essays

    1920 Women

    • 1281 Words
    • 6 Pages

    6. The role of women in western society has changed drastically over the past three hundred years, and like most paradigm shifts, it happened in bursts. The 1920’s were one such time of great cultural change. Teenagers, as is common, felt the greatest amount of change in this time. For example, smoking and drinking among women became common in this period. What, a few years prior, simply didn’t happen, became a norm among the young. Fashion is another prime example. Young women, no longer forced to maintain somewhat prudish styles of dress, saw the skirt rise from the ankle to the knee. Short hair was also in vogue, the bob being the most popular at the time. Both of these showed a preference for more utilitarian styles, as well as an increase…

    • 1281 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    * My purpose here today is to inform all of you about the benefits of playing video games and give you reasons why video games aren’t as bad as they are portrayed to be.…

    • 724 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…

    • 727 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games not only help people learn and think in different ways, they also help branch off new ideas of social interaction. Video games show that becoming a creator/ inventor can be an attainable goal for youth that have been told otherwise. Games and the internet have created a better complex society that explores different individuals mindsets and creates a sense of inclusion.Without the creation of video games, many of the opportunities discussed could cease to exist. Video games show that people aren't alike and that their differences can be what helps a society strive and…

    • 683 Words
    • 3 Pages
    Good Essays
  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    A majority of American adults (70%) with an internet connection had played a game in the last six months and 60 million American purchased a video game in the last year.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Library Activity

    • 339 Words
    • 2 Pages

    Enter topic here: Why video games are good for young children and school age children.…

    • 339 Words
    • 2 Pages
    Satisfactory Essays