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Analysis Of James Gee's Chapter: The Digital Divide

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Analysis Of James Gee's Chapter: The Digital Divide
I chose to make an argument on James Gee’s chapter: Learning theory, video games, and popular culture; in the book The Digital Divide. In this chapter, I believe there are very specific points that need recognition. First, is that we play out ‘scenes’ of our life before testing them out, second being that we use affordances.
In the chapter, it stated many scientists tried to look at the mind and attempted to tie it in with technology. As of lately, scientists are calling our minds a storage facility with all of our previous experiences stored and saying that we have an ability to make connections within patterns. The author James Gee explained that the brain- or more specifically the human brain- works like a video game. We, as people, often


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