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Brain Plasticity Essay

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Brain Plasticity Essay
Brain plasticity is a type of plastic, living organ that can actually changes its own structure and functions even into old age and screen technology are video games , computer/laptop screen ,television ,console and etc. In Australia researcher tests the aged people’s brains and in recent research it has been found that the population of adults aged 65 and over is expected to increase from 12% of the 2003 US population to 20% by 2030, or 72 million. Adam Gazzaley a researcher first recruited around 30 participants for each of six decades of life, from the 20s to the 70s and that confirmed multitasking skills as it measured the game it deterioted linearly with age. He then recruited 40 participants aged 60-85 and put them through a 4-week training …show more content…
A researcher named Michael Merzenich, a pioneer of the field of neuroplasticity says that human brain is highly plastic; neurons and synapses as circumstance change. When people adapt to a new culture phenomenon that includes the use of a new medium that ends up with a different brain. The key theorists for the (negative) screen technology and brain plasticity are Greenfield and Carr. In 2001 study, two scholars in Canada asked 70 people to “The Demon Lover”, a short story by Elizabeth Bowen. One group read it in a traditional linear-text format; they did read a passage and click the word next to move ahead, a second group read a version in which they had to click on highlighted words in the text to move ahead.it took the hypertext readers longer to read the document, and they were seven times more likely to say they found it confusing. This is an issue because according to the evidence/scenario shows that how the first group read it the traditional way and read they passage without finding it confusing as for the second group they click highlighted and found it seven time more …show more content…
The results indicated that on an average school day. 25% of youth spent upwards of 3 hours watching T.V and /or playing on the Internet and 15% played video games for more than 3 hours in 2008. There is a suggestion that high-risk youth may spend even more times in front of screens, with a recent study showing daily time of almost 7 hours/day in youth attending psychiatric clinic (Baer ET al.2011). If the average child spends one-third of their day on screen activities and high-risk children spending most of their leisure hours on screens, risks and benefits must be evaluated from two points of view. A multileveled counselling program(Ozark 1999;shek et al.2009),pharmacotherapy(Dell’Ossoet at.2008;Han et al.2009) , empowerment education (Joo and park 2010), abstinence (Kalka and Raschke 2004) and the family therapy with ongoing counselling and follow-up along the model of alcohols anonymous (Ozark 1999).
Finally the main idea is mainly about the positive and the negative effects of screen technology on the positive and negative of the screen technology on the cognitive development. The ideas that are presented in this essay is also about the researchers doing an experiments mainly on the aged people from 60-85. It also talks about children using screen technology for many hours and its risk factor. There is recommendation

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