Preview

Computer Games Addiction

Satisfactory Essays
Open Document
Open Document
342 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Computer Games Addiction
Academic Performance and Behavior in Relation to Playing Online Games(MMORPG) of the IT Students of Saint Anthony College in Academic Year 2011-2012

Review of Related Literature and Studies

REVIEW OF RELATED LITERATURE

The researchers were able to gather literatures that are related to the study which gives background to present study. These literature review concerning the effects of playing online game (MMORPG) to the academic performance and behavior of I.T students .

Online gaming is an activity that is fought in the world as children and youth spend hours doing such routine. In fact, same victims suffer from addiction; the habit of online gaming was quadrupled when it became integrated with the Internet: resulting the concept of online gaming. In online gaming, user use the Internet to connect with other players in the world and then play the same game, which makes it more exciting, more time consuming and more addicting. Thus, every student whom addictively drawn by such online games will be likely looses their attention on their studies which greatly affects their academic performance and behaviour in class.

Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines describing gamers who have died while engaging in excessive play. However, more common physical and psychosocial effects attributed to online video gaming are social isolation, increased aggression, and negative academic and occupational consequences. In consideration of the bias in reporting negative consequences of video gaming, a systematic review was conducted to evaluate the evidence of the effects of MMOGs on those who play them. In the sixteen studies that met the inclusion criteria, analysis revealed that only those players who were classified as ―addicted or engaged in ―problematic game play experienced significant negative consequences, with many gamers finding positive aspects to video gaming such as enjoyment, feelings of

You May Also Find These Documents Helpful

  • Better Essays

    Massively multiplayer online-role playing games, also known as MMORPGs, have gained popularity since they were first released to the public in 1999. Thousands, even millions, of people across the world play these games online every day; some individuals play them so much that some professionals have started to wonder whether or not the people playing these games have developed a new type of addiction. This topic has become very controversial; while some people agree wholeheartedly that it has become an addiction that interferes with players ' social lives, schooling, and jobs, others argue that the obsession with an MMORPG has positive psychological and social impacts.…

    • 1240 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Mompg Research Paper

    • 604 Words
    • 3 Pages

    Video games such as MMORPG lead to increased aggression and also violence most especially those teenagers who are very attached to the video games. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased pro social or helping behavior. (Anderson, 2003, Myths and Facts, para. 1)…

    • 604 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Excessive playing of video games can cause decreased social interaction, psychological disturbances and increased aggressive behavior, deterioration in health and poor academic performance in children.…

    • 2197 Words
    • 9 Pages
    Best Essays
  • Powerful Essays

    The reason of having a research on this topic is that, from our own observation some of the ICT students in University of San Carlos don 't attend each of their classes just to play these MMORPG games. The researchers want to know why as to what drives the students to play MMORPG games this much. According to Nicholas Yee (as cited in The Psychology of Massive Multi-User Online Role-Playing Games), “As mentioned in the section on time investment, 8% of users spend 40 hours or more in these environments, and 70% have spent at least 10 hours continuously in an MMORPG in one sitting. Both quantitative and qualitative data suggest that a small, but significant, group of…

    • 4879 Words
    • 20 Pages
    Powerful Essays
  • Good Essays

    There are many reasons people play games: for their entertainment, relaxation, studying and burning free time. Game is a part of human creativity, it keeps people entertained, creative, figure out what to do or better at problem solving. The game can include friends so people will play together or against each other and become competitive. Other than the benefits from playing online games, there are also problems from online games. Two main causes of this addiction is the design and service of the games and the effect is that people have less time. Online game addiction is a problem.…

    • 629 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Internet gaming is one of the most common problem of which many people around the globe are facing in their daily lives. Addiction, one of the serious problems with internet gaming have caused severe changes to their behavior and attitude to life. Majority of teenagers and young people, who enjoys playing games are having trouble controlling them to limit the time of gaming. Those who are addicted to games are capable of making ‘all-nighters’ meaning no sleep for 24 hours, just gaming all night long, while majority of people at that moment would be all in bed sleeping and getting ready for the following day. This obsession has caused many parents to worry for their children’s safety and wellbeing when it comes to limited healthy diet and physical activeness. It is scientifically proven that those who are not addicted to games have the potential to communicate better with their family and friends; better social behavior and more interaction, while those who are addicted to games are more likely to be separated from their family, with limited communication, resulting the disconnection between the family and friends, limited interaction towards social life. Therefore, the addiction of internet gaming will surely affect the behavior of all those who are being controlled by games not the other way around.…

    • 870 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The main purpose of the study was to address the association between computer games and students' academic achievement. The exceptional growth in numbers of children playing computer games, the uneasiness and incomplete understanding foundation when starting the discussion on computer games have stimulated this study to be conducted. From a survey conducted on 236 form one students in one of the Malaysian secondary school, 75.8 percent were gamers. Playing computer games seemed to be more stereotypically boy's activity with 91.3 percent of the boys engaged in computer games compared to 54.1 percent among the girls. They spent an average of 8.47 hours per week playing computer games. Parents and teachers' concern about computer games was not something that went unwarranted as an overall result was predicting computer games as having negative associations with students' academic achievement. However, in-depth analyses by combinations of classes done step by step indicated that the initial results could be overruled by students from the last class, whom need extra attentions. As a conclusion, the findings in this study suggest some interesting yet ultimately weak associations between playing computer games and students' academic achievement. Nevertheless, caution is warranted in making any generalization as looking at the population as a whole will be different from its components. The generalizability of this study's findings is limited by the nature of the sample. Even so, blaming computer games for the students' bad academic performance in school is unjustified as there are many more other factors to look into before finding computer games as the scapegoat.…

    • 521 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    We know that playing online gaming is part of the high school students past time to hang out with their friends. This research paper is made for the reason that online gaming of high school students are rampant now a days, and that we may know the upshot of their online gaming to their academic standings. As they continue on playing, we may know how it affects their performance in school.…

    • 328 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The development of computer technology has led to not only beneficial software also huge profitable online game markets. As all things have two sides, even this technology brings many advantages, online gaming also brings drawbacks. Excessive online gaming can cause serious side effects, but online gaming contributes to in the field of education and social skill. More specifically, it can effect on medical science technical schooling, military exercising, schooling and team work training.…

    • 552 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    The reseachers wanted to find out the effects of computer games to the academic performance of the students of Lyceum International Maritime Academy for them to know their limitations…

    • 341 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Online Game Addiction

    • 1732 Words
    • 7 Pages

    MOTIVATIONS FOR PLAY IN ONLINE GAMES 4. Young, K. (1998). Internet addiction: the emergence of a new clinical disorder. CyberPsychology & Behavior 1:237–244. 5. Bean, A. (2006). The internet’s dangerous power. Washington Square News. Retrieved April 11th, 2006 6. Kershaw, S. (2005). Hooked on the web: Help is on the way. The New York Times. Retrieved December 1st, 2005…

    • 1732 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    English Term Paper

    • 1255 Words
    • 6 Pages

    A Study Regarding the Effects of Computer Games in the Study Habits of the Students of…

    • 1255 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    term essay

    • 1690 Words
    • 7 Pages

    The computer is one of the greatest inventions in the 21st century, it has supported the education, has made communication faster, improved businesses and enhanced information gathering. This technology has great benefit to many people to specially the adolescents. Adolescent are vulnerable or easily influence by new things that appear attractive one of those is the computer, especially the internet that provides information, entertainment are recreation. The technology itself is a tool for education; however the problem lies when the students use the gadgets in a wrong way. Many of today’s youth seem to find more enjoyment using the computer for various reasons but they seem to invest more time, money and effort in using computer for gaming, chatting and face book instead of using it for study purposes. As results, poor academic performance has been observed.…

    • 1690 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Video Game Genres

    • 537 Words
    • 3 Pages

    The study aims to understand the different cause of computer games addiction and manage their time on study and playing games.…

    • 537 Words
    • 3 Pages
    Powerful Essays
  • Powerful Essays

    Online Gaming Addiction

    • 2213 Words
    • 9 Pages

    Given these potential concerns, a literature review was undertaken in order to present the classification basis of online gaming addiction using official mental disorder frameworks, to identify empirical studies that a session online gaming addiction in children adolescents, and to present and evaluate the findings against the background of related and established mental disorder criteria.…

    • 2213 Words
    • 9 Pages
    Powerful Essays