of the game the main character turns out to be Lee who was originally was suppose to go to jail for murder but that didn’t happen because of the start of the zombie apocalypse in Georgia. The first encounter of making a decision that may would help or hurt Lee. The first situation was to Save Shawn or the boy duck. Shawn just save Lee’s life by giving him a place to stay, food and medicine to treat his leg that he injured earlier. With Duck, he met the family but his dad Kenny just offered Lee a ride to Macon which is were Lee wants to go. If you choose to save shawn he ended up dying anyway and duck gets saved by his dad Kenny. If you choose duck shawn will still die but you will benefit from saving his son so he’ll think to possibly be saved if you were in trouble. At the end of each episode they have statistics of what percentage other people have chose on who to save and who they decided to let go. In this situation the people 53 percent chose to save the kid. I chose to save the kid because honestly in that situation shawn died anyway so saving the kid felt like to me it was the right thing to do. And on top of that I’m trying to get a ride to Macon so why not get on Kenny’s good side so why not save his kid so he will let me tag along with him to Macon. Morally it may have been wrong for me to do but at the same time I was really looking forward to living longer than what may have been in my future. In episode 2 Lee is with Kenny and they are stuck at a motel due to be surrounded by zombies and at this moment they met up with more survivors.
Lilly is one of the survivors that was added to the group and she was the paranoid one out of all of them. Eventually the groups makes it out of the motel in a RV and while they are traveling to south Georgia they run over a zombie and they pick up a straggler teenage boy name Ben. Lilly instantly doesn't not trust the kid and she decides to confront him and my character Lee is trying to get her to calm down and she continues to interrogate to the fullest and Carly who is also in the group insults her about being paranoid and having trust issues. After Carly insults her Lilly shoots Carly right between the eyes and kills her and my character Lee is left with a decision to keep her in the group or leave her. I chose to leave her because she didn’t have to shoot her because she felt insulted even though tempers are high there was no reason for someone who is completely healthy to be shot and killed. There was nothing about that act of killing right. I could understand if you accidentally shot her but even then I would need a legitimate reason how that happened as well. At the end of the episode the game said that 57 percent chose to keep in the group and let her stay, and 43 percent chose to kick her out. I was definitely going to kick Lilly out right after she killed Carly. She couldn’t even come up with a good reason on why she did …show more content…
it either, and what doesn't help is that by shooting the weapon it also drew attention to where we were at that time so zombie would come flocking towards us. I can’t speak for somebody else but I know that by leaving her out of the group was the right thing to do. Once she took an innocent life and not really having a reason on why she did it makes her a suspect because I’m think that what if Lilly was to kill someone else because she didn’t like what they may have said to her. Anybody man or woman would have received the boot from the group and I don’t think that I would have talked it over to the rest of the group because at that moment she just isn’t safe. In episode 3 it was by far the toughest decision that I had to make at that time. The group an I were trying to fix the train and Duck who is Kenny’s son was bit and the decision was left up to me and Duck’s dad on who was going to kill his son and in that process we were thrown a curveball and Kenny’s wife committed suicide and his son has to be killed because Kenny didn’t want to see his son turn so Kenny has conflicted feelings now that he lost wife so I made the decision to kill his son and save Kenny the agony of losing his family all at once. I’m not sure if that was the right thing to do but to me it had to be done. I couldn’t let him kill his son like that right after he loses his wife. I took the matter into my own hands when it came to someones family. Once the episode was finished the statistics was on my side as well; 82 percent did exactly what I did. So in that case I know that I am not the only one who felt like they had to take control of a situation that is not easy to do. 18 percent chose to let Kenny kill his own son but I don’t see how you can allow him to do that right after he just witnessed a suicide. In a way my character had to do it even from the beginning because at first I chose to let him do it but then the curveball was thrown at us and at that moment I was left with no other choice but to kill Duck. At the end of Episode 4, I discover that Clementine, the little girl I have been traveling with, is missing. As I search for her, I end up being bitten by a zombie, and I have a choice of whether or not to show the bite to my group. The group found me right after I get bitten, so I had to make a quick decision on whether or not to show my bite. I decided to show my bite to the group. 80% of players also showed the bite to the group. This decision also affects who in the group will help you find Clementine, and showing the bite guaranteed two group members to join the search party. Showing the bite was the optimal decision. I had to let the group know that I was not in the best condition to search for Clementine, so I needed all the help I could get. I would have definitely lost two helping hands if I had not shown my wound. At the end of the episode, we found out that the little girl was kidnapped by a stranger, so it was essential that I had other people to help me. Not long after the start of Episode 5, I passed out from the bite’s effect while searching for Clementine.
After I wake up a little later, I am given a choice of whether or not I should chop off the bitten arm. I chose not to chop off my arm. For the amputation to be effective, my arm would have needed to be chopped off right after I got bitten. Additionally, I wanted both of my arms to deal with Clementine’s captor. However, 71 percent of players chopped off the arm, while 29 percent left it alone. The reason why most people did is because they hoped that the infection did not spread past the arm, but unfortunately, it did. Chopping off the arm does help. It slows down the infection a little bit, but it does make it harder for my character to move around. When I kept the arm, my character almost passed out a couple of times while escaping from zombies, but that was the only problem I had with keeping the arm. Honestly, there was not an optimal choice for this decision. There were pros and cons with both decisions, but the end result was the same; armless or not, I was going to
turn. The final major decision of the game is the most heart-wrenching one of all. After my character, Lee, saved Clementine from her psychotic kidnappers, we discovered that Clementine’s parents had turned. After this discovery, we are chased by zombies and are forced to hide in a garage. My character then collapsed from exhaustion but cannot move any more. I am about to die and turn into a zombie. We found handcuffs and cuff me to a pole, so I cannot kill her after I turn. Then, Clementine is faced with a choice of whether or not to shoot me before I turn. I convinced her to shoot me because I thought it was better for her not to see me turn, and I did not want any chance of becoming a walker and killing anyone. Additionally, it was better not to shelter her from this reality; she was on her own now. She will have to kill eventually. 64 percent of players made sure Lee did not turn, but 36 percent told Clementine to leave Lee. It was tough for Clementine to have to kill the one person who watched over her the whole game and all Lee could think about was her safety so he told her to kill my character because he didn’t want to become the one thing that they had been fighting and running from this whole time and that was to be a walker. So I did the right thing by telling Clementine to kill me at the end of the game. When I played that game I never really thought about how ethical and personal the decisions can be. Every choice I made wasn’t to hurt my group it was to make sure that we would make it to our destination. Even when the decisions were tough because sometimes it may have hurt someones feelings by having to kill a close one or cutting someone from the group because of their selfish actions that could get someone killed for no particular reason. Everything that happened between Clementine and the group and myself all ended up working out for the best even though I died at the end. The goal was to lead a group of people who are just as scared as I am to a place that we may survive just for the next day. When you really think about it the plan is to live for another day so why not just treat it like everyday is your last, and make the best decision that will put everyone in a good spot to live somehow.