Preview

Desensitization And Aggression Analysis

Good Essays
Open Document
Open Document
410 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Desensitization And Aggression Analysis
Desensitization may be a plausible mechanism for heightened aggression. Yet, no previous research has examined whether desensitization explains the association between game exposure and aggression. For this reason, Engelhardt, Bartholow, Kerr, Bushman (2011) examined this association through an empirical experiment. After participants played a violent or a non-violent game, acute desensitization was examined using the amplitude of the P300 component of the event-related brain potential elicited by photographs showing real violence. Aggression was measured by the levels of undesirable noise blasts that were administered by the player to another participant. Results indicate that individuals whose previous exposure to video game aggression was

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Carnagey, Nicholas L. et al (2006). The effect of video game violence on physiological desensitization to real-life violence. Retrieved October 4, 2010 from http://pdfcast.org/pdf/the-effect-of-video-game-violence-on-physiological-desensitization-to-real-life-violence…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    In Michael Britt’s video podcast, Violent Video Games-What Does the Research Say? (2010), he discusses two studies that analyze the effects violent video games can have on individuals. The first article that was discussed claimed that violent video games lead to the desensitization to real-life violence (Carnagey, Anderson, & Bushman, 2007). Whereas, research conducted by Bosche (2009), used Carnagey et al., (2007) desensitization hypothesis that states violent content may elicit negative responses and inhibitions that would thereby interfere with gaming performance, to suggest that when individuals play violent video games they have an increase in positive emotions. Bosche (2009) claims the reason for such increases in positive emotions stems…

    • 354 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Postmorbid Condition.

    • 598 Words
    • 3 Pages

    Cited: Ioannidis, Nikolaos A. Article “Media Violence. Video games and desensitization to violence. Are they correlated? “Assessed on 2/14/2010 http://homoecumenicus.com/essay_ioannidis_media_violence.htm>…

    • 598 Words
    • 3 Pages
    Good Essays
  • Better Essays

    -"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of…

    • 1192 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Video games can be educational and fun, but they can also prove to be evil. Shooting games such Call of Duty, Battlefield, or Grand Theft Auto have been proved to desensitize players (Drinka). These improve hand-eye coordination such as those used to reload and fire a weapon. Studies recently have shown that brain activity associated with empathy is suppressed while playing these violent games (Drinka). In many of these video games the player becomes the shooter. The player is shooting dehumanized enemies, which is enabling…

    • 632 Words
    • 3 Pages
    Good Essays
  • Better Essays

    After review of the publication, Game On, a Harvard Health Letter, I discovered that the social and cultural ramifications of video games are of high debate upon many parents and adults. Games are played by people of all ages and sexes but the vast majority of “gamers” are teenage boys. This is worry some considering they are attracted to action games with bloodshed, violence and explicit content. In Grand Theft Auto, a best seller, the players sell drugs on the streets while shooting at gangs and buying prostitutes, what we in America consider violent behavior. Thirty years of research prove that media violence promotes aggressive behavior in young people however, due to the amount of additional underlying factors which can be ruled in such as substance abuse, cultural beliefs, abusive parents and innate personalities, it is very hard to establish a direct connection between the violence stemming from these games and other things. Through research of brain scans they have proven that thoughts of aggression and violent shooter games will activate the brain in a similar way however, directly showing a link to the games and violence in the real world has not yet occurred. Although some claim that games have real benefits it seems they are more so to promote aggressive behavior. With more and more people becoming addicted to the games, game “detox” has erupted to help the one in twelve young people affected by…

    • 2257 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Violent Behavior Analysis

    • 650 Words
    • 3 Pages

    In this paper, Carnagey, Anderson, and Bushman hypothesize that the rise and popularity of violent video games are desensitizing people, especially children, leading them to have brash personalities which leads to real life violence. In their introduction, the authors state that over eighty-five percent of games contain some form of violence, and also cite an older paper stating that many games rated "E" are still considered too violent by parents. They also state that although there are quite a substantial amount of papers on the subject, they continue to cause debate or are seen as inconclusive. However, their goal with this test was to at link the desensitization of a person leading to violent behaviors due to the person playing video games.…

    • 650 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Violence & Video Games

    • 2243 Words
    • 9 Pages

    Cited: Carey, Benedict. "Studying the Effects of Playing Violent Video Games." The New York Times: Science. New York Times Company, 11 Feb. 2013. Web. 1 May 2013. .…

    • 2243 Words
    • 9 Pages
    Better Essays
  • Good Essays

    The initial response of children and many adults to violent media is fear and anxiety (e.g., Cantor, 1998). When violent stimuli are repeatedly presented in a positive emotional context (e.g., exciting background music, sound eVects, visual eVects, rewards for violent actions in the game), these initial distressing reactions are reduced. One indicator that desensitization has occurred is observation of a reduction in physiological arousal (e.g., heart rate, GSR) during exposure to real violence after individuals have been repeatedly exposed to media violence. Once desensitization has occurred, new presentations of real violence instigate diVerent cognitive and aVective reactions than would have occurred in the absence of desensitization.…

    • 160 Words
    • 1 Page
    Good Essays
  • Better Essays

    Before trying to determine whether desensitization to violence and video games are correlated in any way, we should mention first what is usually meant by ‘desensitization to violence’. Young people becoming desensitized to violence means that "they gradually come to not be aroused by violent scenes and to not be bothered by violence in general". The dominant argument in this respect is that because children perceive screen violence as play or spectacle, they somehow become "immune to the horror of violence, which makes them as a result less sensitive to the pain and suffering of others, or even aggressive towards others".…

    • 1259 Words
    • 6 Pages
    Better Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Powerful Essays

    Violent Video Games

    • 2439 Words
    • 10 Pages

    Phillips, H. (2005, December). Violent video games alter brain 's response to violence. New Scientist. Retrieved June 9, 2007 from http://www.newscientist.com…

    • 2439 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    One-way Analysis of Variance (ANOVA) was conducted to compare the effect of playing violent video games on aggression levels. There was a statistically significant man effect, F (2,62) = 7.98, p =.001. A Tukey post-hoc test revealed that the mean score for the violent video game condition (M = 59.6, SD = 12.4) was significantly different from the nonviolent video condition (M = 47, SD = 10.1). However, the no video game play condition (M = 55.5, SD = 22.4) was not statistically different from the violent video game condition. Table 1 contains the means of the total trait aggression, and Table 2 contains the results of the aggression subscales (physical aggression, verbal aggression, and…

    • 433 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Since the 1999 merciless shooting of students in Colorado High School by their fellow students, a lot questions have risen on the effect of violent video games on people’s overall behavior. This is because, as per investigations, the two used to play numerous violent games such as Wolfenstein 3D and Mortal combat. The recent shooting of students at Sandy Hook made this scenario worse, because according to the preliminary report of the team that was formulated to investigate the matter, the shooter was acting out of a video game fantasy. Therefore, although video games are very enjoyable and some of them can help somebody to learn some important life concepts, the violence in some video games has made many to question their overall effect on people’s behavior. As compared to some few years ago, nowadays it is very rare to find a child without a video game or who is not actively involved in playing some form of video game. This is because, nowadays even if you do not own a game console, one can play most of the video games online, as long as one has access to the internet or a local network. As of 2001, research studies showed that over 79% of American teens actively played video games. This has made many to question how such exposure may translate to peoples’ behavioral change. When looking at this subject, the first assumption one gets, especially when the question is posed in its entirety, is that a violent game should naturally attract violent tendencies from the one playing the game, as this assumption is supported by the ever-increasing cases of violent and antisocial behavior of majority of those who play these video games (Anderson and Bushman 353-359). This paper is going to explore how exposure to video games can cause behavioral changes in individuals.…

    • 1544 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    games. First, the evolution of this media in the and methodologies to carry on reliable research on…

    • 5079 Words
    • 21 Pages
    Powerful Essays