Team size at EA has been constantly growing. The size may range from 20 to 250 people during the game development process. Teams at EA are mainly cross-functional teams, where people from different areas of game design work together on a specific game title. (Pausch, 2004). Overly big teams lead to decrease in team cohesiveness and increased social loafing ( Langton, 2009). Group cohesiveness is positively correlated with team productivity, and since increase in team size leads to drop in cohesiveness, we can expect reduced team productivity throughout Electronic Arts. At the same time, increased social loafing, tendency for individuals to put less effort when working collectively, decreases individual productivity (Langton, 2009). Hence, increased team size has negative effect on team productivity; in turn, team’s effort to overcome this challenge will heavily be delegated to manager’s duty, which brings us to the next challenges for the teams at EA.
EA does not have a single standard team structure, thus each title is being run as a small company by its Executive Producer (EP), who is in charge of the whole project and reports