Preview

fd898hd

Good Essays
Open Document
Open Document
1058 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
fd898hd
In the fall of 2005, Jenova Chen and Kellee Santiago began thinking about creating their own video game company. The two were in their final year as master's students in the Interactive Media Program at the University of Southern California's School of Cinematic Arts, and had just released a video game—Cloud—that they had developed with several other students.[1] The group intended the project as an experiment, meant to reveal whether they could create a game that "expressed something different than video games had in the past", and to determine the public's level of interest in video games of that nature.[2] Due to the game's strongly positive reception, Santiago and Chen began to consider founding their own company, so that they could continue making games like Cloud—in which the design is not based on gameplay mechanics, but on inspiring emotions in players—after they left college.[1]

At the time, digital distribution was gaining popularity. The two saw it as an opportunity to create games without the high financial risk of retail distribution, which they believed would require them to first accumulate funds by working for other video game companies.[1] Thatgamecompany was founded on May 15, 2006, as Chen and Santiago finished their master's degrees.[3][4] The company soon signed a deal with Sony Computer Entertainment, which had been impressed by Chen's Flash game Flow—a component of his master's thesis at USC. Thatgamecompany was contracted to produce three games for the upcoming PlayStation Network distribution system, and was given startup funding and a location at Sony's offices in Los Angeles.[5]

Initially, Thatgamecompany consisted of Chen, Santiago, Nick Clark, who had collaborated with Chen on Flow, and John Edwards. Santiago was the president of the company and the producer for its games, while Clark was the designer and Edwards was the lead engineer.[6] Chen, though co-founding the company, initially worked instead at Maxis on the game Spore.[5]

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Khillwar Case

    • 884 Words
    • 4 Pages

    Khillwar’s customer value proposition is to provide product innovation through game design, engine programming, tool development, and platform porting. Khillwar’s customers are students and employees under the age of thirty who enjoy easily accessible, mobile, unique and fun games. Khillwar will make its games accessible by designing interfaces that are intuitive, easy to download and written in Chinese. Khillwar’s games are designed to be played on a mobile device and the games are fun. Since Khillwar hasn’t previously sold in China the content of its games will be new to Chinese players who desire games that are not made of stereotypical content.…

    • 884 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Big Fish Games Case Study

    • 375 Words
    • 2 Pages

    Big Fish Games is a video game industry headquartered in Seattle, United States. Ex-RealNetworks, Inc. (Internet streaming media) executive Paul Thelen in 2002 founded this company with $10,000. The Venture Capital fund in the year September, 2008 was $83M. In 2009, company extended its headquarters in Cork, Ireland.…

    • 375 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    IAT210W05

    • 688 Words
    • 10 Pages

    Developed Chainmail ruleset and launched Gen Con  Also invented Dungeons & Dragons Dungeons & Dragons Dungeons & Dragons  Tabletop roleplaying game  Players assume the roles and attributes of fantasy characters …

    • 688 Words
    • 10 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Fs 7507

    • 462 Words
    • 2 Pages

    This essay will explain and discuss the arguments supporting and opposing the use of music therapy to improve the wellbeing of children with cancer. It will outline the reasoning behind the arguments for and against the use of music treatment. It will also discuss all of the factors of the treatment which make it either effective or ineffective in the improvement of well being of children with cancer. It will also include statistics to support arguments made on both sides.…

    • 462 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    BUSL250 Presentation

    • 437 Words
    • 2 Pages

    Without further reference or credit to Coco, the producer packaged the new game and sold it to a major television network. It became an international success.…

    • 437 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    finc853

    • 912 Words
    • 4 Pages

    This week’s homework is divided into two parts. First, please answer the 2 questions below. Second, you will develop a trading strategy based on a concept known as “triangular arbitrage.” Below you will find links to four brief videos explaining the concept & how to test for its existence.…

    • 912 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    IST223-GHW7FS13

    • 2215 Words
    • 9 Pages

    State relationships as implied by foreign keys and specify the maximum and minimum cardinality of each relationship. Justify your…

    • 2215 Words
    • 9 Pages
    Powerful Essays
  • Good Essays

    Xenotransplantation

    • 761 Words
    • 4 Pages

    Components of the American Dream Having a white collar job (avoiding manual labor) DS: Being a salesman Willy’s dislike of Biff being a rancher and doing manual labor. Being a success DS: Not having to do much work (Dave Singleman) Helping your children be more successful than you Real life: Helping through college Rules, regulations, and experience set DS: Biff playing football to go to U of Virginia…

    • 761 Words
    • 4 Pages
    Good Essays
  • Better Essays

    The company Apogee was founded in 1987 with a method of making money that will eventually be called the Apogee model. “Unlike traditional larger publishers that sold games through retail outlets, Apogee sold their products using the shareware method” (Wiki 3D Realms). Apogee had idea that if you give a game away free, ask people to pay for it, the public will financially support it in the hopes of promoting the further development of the game. When the company released their first game, Kingdom of Kroz, they found that this model was not profitable enough. They then made a variation of this model were they released the first few chapters of a game and then asked for a mail order for the rest of them. This purchasing model proved to be very successful and is still used greatly with game and software companies today.…

    • 1522 Words
    • 7 Pages
    Better Essays
  • Good Essays

    It is common and fairly often to hear of many cases similar to Edgar Allan Poe’s short story “The Tale Tale Heart.” Often it is heard of that a murderer is released from jail due to ‘mental illness’ or and ‘insanity claim’. No one ever knows whether or not a person is truly insane or just claiming to be. However, the person’s actions and reasoning for those actions is what helps indicate and reveal true insanity, as some may not always have been insane, but certain events and aspects in a person’s life could result in character reaching a breaking point, or in this case insanity. The words Poe has chosen to use in context along the descriptive imagery of the old man’s pale, blue vulture-like eye are extremely effective in showing the narrator turned insane from being around the eye for such a long period of time.…

    • 684 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Financial Analysis Report

    • 4092 Words
    • 17 Pages

    For investors to invest in a company a full analysis of the entity must be done to ensure that a good investment is made. This report analyses two companies, namely; HMV and The Game Group plc over the past three years (2009, 2010 and 2011). A brief explanation of the companies will be addressed explaining their position in the industry. Most of the analysis is numerical and a large proportion is presented graphically. Brief descriptions of findings will be included.…

    • 4092 Words
    • 17 Pages
    Powerful Essays
  • Good Essays

    History of Valve Software

    • 630 Words
    • 3 Pages

    The two men who had only had experience creating operating system software set out to create what would become one of the most successful and respected developers in the forty billion dollar gaming industry, Valve Software. Through their mutual friend at ID software the two men were introduced to gaming development legend John Carmack who convinced them to license his Quake game engine to create an action game of their own. So, in 1996 Valve was formed.…

    • 630 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Valve Software CASA4

    • 395 Words
    • 2 Pages

    Valve Software, the maker of computer game classics suck as Half Life, Portal and Left 4 Dead is a unique company that has adopted a very unordinary approach to management – there is none. Based in Bellevue, Washington, with over 300 employees, the company operates with no managers and is structured as organic and flat. To replace a hierarchy or codified divisions of labour, the company has implemented the use of a staff handbook that outlines the company’s values and operations.…

    • 395 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Sierra-Online Case

    • 562 Words
    • 3 Pages

    In 1992, Sierra On-Line was deep into the research and development of a variety of games for the competitive entertainment and educational software business. With a goal of going to market during the holiday season, they had a development schedule that had ballooned from six months to about a year. Sierra On-Line disclosed these development costs and timelines in their financial statements in a way that increased their revenues significantly year-over-year. In this highly competitive marketplace, this capitalization ‘fooled’ investors and analysts into thinking that Sierra On-Line was a stronger investment than in actuality and was not completely reflective of the economics of the industry.…

    • 562 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Gp H1 8806

    • 812 Words
    • 4 Pages

    1. The syllabus and examination are intended for all candidates who follow the General Paper course of study at the H1 level examination. It continues to underscore maturity of thought, independent thinking and the proficient use of language.…

    • 812 Words
    • 4 Pages
    Satisfactory Essays