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CHAPTER 1 1.1 Introduction
I. Title
II. Background
Studying has always been the problem of the students nowadays. Some goes home with their minds full of new learning, but most of them go home with such stress they got because they had a very hard time understanding and learning their lessons. Students are being distracted by the gadgets that surround them during the process of learning. So in this generation, techies are now being used in help of the more accessible and understandable way to learn and we all know that education has never been easier since then. Many gadgets and technologies are used to make education more understandable and more interesting for the students, like using projectors and other stuffs. In this generation, we have come up to a more generated way of teaching students their lessons and making lessons much simpler and easier, as well as to catch their attentions and to make their addictions a fun way to learn. Since the youth nowadays is into technologies, we could use the technologies to make the process of learning easier. We are going to use computers to teach and educate the learners, lessons that contain graphics, texts, sounds and videos. We are going to make the computer a tool to see how far the students have learned and how are they performing during the run.

III. Statement of the Problem Artificial Instinct is one of those subjects that are seldom taken by the students because not all of the universities are offering this subject, which then, caused us to come up with the thought of making a program that focuses on the said subject. There are positive and negative effects on the students taking the subject. The students taking up the subject will have a huge advantage on the ones who are not taking it. But on the other hand, they will also have a hard time asking for help in times the lessons complicate them. Students nowadays are also being so distracted by the technologies that surround them, and one of the major

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