It had everything people wanted out of a guitar simulation game. It was difficult, it featured some kickin' songs to rock out to, and it came with a pretty wicked looking controller to boot. Despite the somewhat hefty price tag, it was a gaming dream. Enter the inevitable release of Guitar Hero II, which has been out for some time now. Banking on its predecessor, it has set out to give fans what they have come to love about the series, while still introducing a few more (though much needed) elements into the mix. How does it stack up against the first? Plain and simple: it makes leaps and bounds in almost all areas. For around $80.00, I was greeted with a brand new Gibson SG controller and the game, which although was a bit hefty for my tastes, still seemed like a pretty decent deal. There haven't been any changes to the guitar itself. It still comes with the whammy bar, a boat load of stickers, the strap, and of course the 5 strum buttons. Besides the style, it is virtually the same size and weight; consequently, unless you want another controller or think this one is a must have, you can really just buy the game at a standalone price of $49.99 and save yourself a few bucks. With the guitar out of the way, let's take a quick look at the game. We have a whopping 40 hit songs from various genres and bands to sift through this time around. Some of these include The Police (Message in a Bottle), Kansas (Carry On My Wayward Son), Rush (YYZ), Dick Dale (Misirlou), Mega Death (Hanger 18), and of course, Lynard Skynard's Freebird. In addition, we're greeted with 24 bonus tracks ranging from Adult Swim's own Dethklok (Thunderhorse), Strong Bad's Trogdor, and the ever infamous Jordan by Buckethead, rounding out to a fresh total of 64 songs. Most of the songs are covers (actually the majority are, minus the bonus songs), and although they still did a good job with it, a few of
It had everything people wanted out of a guitar simulation game. It was difficult, it featured some kickin' songs to rock out to, and it came with a pretty wicked looking controller to boot. Despite the somewhat hefty price tag, it was a gaming dream. Enter the inevitable release of Guitar Hero II, which has been out for some time now. Banking on its predecessor, it has set out to give fans what they have come to love about the series, while still introducing a few more (though much needed) elements into the mix. How does it stack up against the first? Plain and simple: it makes leaps and bounds in almost all areas. For around $80.00, I was greeted with a brand new Gibson SG controller and the game, which although was a bit hefty for my tastes, still seemed like a pretty decent deal. There haven't been any changes to the guitar itself. It still comes with the whammy bar, a boat load of stickers, the strap, and of course the 5 strum buttons. Besides the style, it is virtually the same size and weight; consequently, unless you want another controller or think this one is a must have, you can really just buy the game at a standalone price of $49.99 and save yourself a few bucks. With the guitar out of the way, let's take a quick look at the game. We have a whopping 40 hit songs from various genres and bands to sift through this time around. Some of these include The Police (Message in a Bottle), Kansas (Carry On My Wayward Son), Rush (YYZ), Dick Dale (Misirlou), Mega Death (Hanger 18), and of course, Lynard Skynard's Freebird. In addition, we're greeted with 24 bonus tracks ranging from Adult Swim's own Dethklok (Thunderhorse), Strong Bad's Trogdor, and the ever infamous Jordan by Buckethead, rounding out to a fresh total of 64 songs. Most of the songs are covers (actually the majority are, minus the bonus songs), and although they still did a good job with it, a few of