Skills Through IT-Based
Projects
Engage students in activities of a higher plane of thinking. (differ on the specific process and skills employed and in the ultimate activity or platform used to communicate completed products to others. These projects represent constructivist projects containing the key elements of a constructivist approach. a.The teacher creating the learning environment. b.The teacher giving students the tools and facilities, and
c.The teacher facilitating learning.
…it is the students themselves who demonstrate higher thinking skills and creativity through such activities searching for information, organizing and synthesizing ideas, creating presentations, and the like.
1. Resource-based Projects
The teacher steps out of the traditional role of being an content expert and information provider, and instead lets the students find their own facts and info.
Only when necessary for active learning process does the teacher step in to supply data/ information. General flow of Events….
1.Teacher determines the topic.
2.Teacher presents the problem to the class.
3.Students find info on the problem/ issue.
4.Students organize info in response to the problem/ question.
The central principle is to make the students go beyond the textbook and curriculum materials. The inquiry-based or discovery approach is given importance.
The process is more important than the product. Traditional Learning Model
Resource-based learning Model
Teacher is expert and info-provider
Teacher is guide and facilitator
Textbook is the key source of information Sources are varied
Focus on facts. Information is packaged in neat parcels
Focus on learning inquiry/ quest/ discovery The product is the be-all and end-all of learning
Emphasis on process
Assessment is quantitative
Assessment is quantitative and qualitative Webquest as a resource
Is an inquiry-oriented activity in which most or all of the