Benedict Carey, author of Shooting in the Dark says “A burst of new research has begun to clarify what can and cannot be said about the effects of violent gaming. Playing the games can and does stir hostile urges and mildly aggressive behavior in the short term. Moreover, youngsters who develop a gaming habit can become slightly more aggressive — as measured by clashes with peers, for instance — at least over a period of a year or two. Yet it is not at all clear whether, over longer periods, such a habit increases the likelihood that a person will commit a violent crime, like murder, rape, or assault, much less a Newton-like massacre.” While it may be true that it causes slightly aggravated behavior in some situations, it is not bad enough to end up causing a violent crime. Therefore, people should not be scared of a violent crime around a gamer but should be more worried about controllers flying next time you …show more content…
Benedict Carey, author of Shooting in the Dark says “Moreover, youngsters who develop a gaming habit can become slightly more aggressive — as measured by clashes with peers, for instance — at least over a period of a year or two. Yet it is not at all clear whether, over longer periods, such a habit increases the likelihood that a person will commit a violent crime, like murder, rape, or assault, much less a Newton-like massacre.” While some may think that they don’t need an incentive or a habit, they just can go out and do but if you have someone like that, it isn’t because of the games they play but because of their brain and they might need some help. Moreover, some child would have to start pretending to be people in the violent games and start doing what they do but that would be