Preview

Human Computer Interaction of E-Learning

Better Essays
Open Document
Open Document
2214 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Human Computer Interaction of E-Learning
Research on the Human Computer Interaction of E-learning
Shu-mei Zhang 1, Qin-chuan Zhan 1, He-min Du 2
I

School of Art & Design, Shaanxi University of Science & Technology Xi 'an, P.R.China
2

sjxy@sust.edu.cn xtdn-dhm@126.com Institute of Industrial Design, Northwestern Polytechnic University Xi 'an, P.R.China

Abstract-Although the hardware and software technology affect the development of E-Iearning technology, but human­ computer interaction factor determines the ultimate learning efficiency from another perspective. This thesis begins with the analysis of digital technology, from a cognitive psychological perspective, analyzes and discusses the importance of the human-computer interaction design for E-Iearning. In this thesis, use visual stimuli as an example of the cognitive environment, analyze the relationship between the cognitive psychology and human-computer interaction. We get up a strategy which can use neural network algorithm to realize optimization of the scheme design for human-computer interaction program. Finally, an example was given which have verified the human-computer interaction techniques.

Computer Interaction, Neural Network

Index Terms-E-Iearning, Cognitive Psychology, Human

1. INTRODUCTION

E-learning is the production which be produced with the development of information technology. Particularly, the connotation and extension of E-learning is expanding with the development of computer technology which use network as feature. Previous research in the field of E-learning more focused on technical standards and means of content production, however, E-learning is not a simple means of supporting teaching, it is necessary to focus on "educating" and more pay attention to "learning". The ultimate purpose of E-learning is good results which memory learning should be achieved. He Ke-kang is a teacher of Institute of Modem Educational Technology of Beijing Normal University, he pointed out that the E-learning doesn 't



References: [1] [2] He Ke-kang. The nature of e-Learning. E-education research [J], 2002,1. Yu Sheng-quan. From knowledge to situated 7� 18 transfer to the cognitive construction, then [3] cognition. China audiovisual Yi =f(Lxiwij-8) i-l EUROCON 2007 The International Conference on "Computer as a Tool" Warsaw,September 9-12, 2670-2675 [5] Van Ping-fan, Zhang Chang-shui. Artificial neural networks and simulated evolutionary computation University Press, 2000 [M]. Beijing: Tsinghua (6)

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Though both Netflix and nextjump have done a lot in developing their respective organizations and a unique value systems by making them a dynamic learning organization, there seems to be an inorganic way in which their cultures have shaped up, which is more or less driven by the ideologies of their CEOs- Reed Hastings and Charlie Kim. While Netflix has around 20% turnover in the last few years, nextjump has it going at 1% in the last couple of years. Although this is the current state, both are successful companies and are growing at a fast pace. While Nextjump, as per an ex-employee, creates positive memories in the mind of employees who are part of their success because of the treatment of employees as a family where overall well-being of…

    • 249 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    Annotated Bibliography

    • 680 Words
    • 3 Pages

    Web based instructional design modules are not conclusive to certain learning styles. Consideration should be given to the learners characteristics whether the learner is able to grasp the material via the web based instruction. Learners should consider their learning style, motivational level, ability to interact with the instructor and their peers. However, without these abilities, students’ learning styles will be impacted because they lack…

    • 680 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    One important question in e-learning is regarding why it is not always liked by people. Why are individuals reluctant to participate in e-learning sessions and why do they not like them? These questions, although not applicable to all the students, apply to many (Juutinen and Saariluoma 2006). Nevertheless, it is a real problem for the future development of this mode of teaching. If a large segment of people do not like e-learning, it easily slows down the development of the field and causes divisions between people who will and can benefit from e-learning courses, and people who cannot. Thinking about the future, the mental obstacles for participating in e-learning easily result in losing important opportunities in advancing one's personal…

    • 1255 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Garrison, D.R., & Anderson, T. (2003). E-learning in the 21st century: A framework for research and practice. New York: RoutledgeFalmer.…

    • 12295 Words
    • 50 Pages
    Powerful Essays
  • Better Essays

    E-learning has developed over ten years and has had a huge effect for students on different courses in the universities. Actually, it is a new kind of technology used to support the learning and teaching, such as radio, music, magazine and web pages. The features of e-learning are that is can let learners gain knowledge and abilities from a variety countries on the Internet and it also overlaps all kinds of information and data in different courses. This research paper is divided into four parts. First is the background and the definition of e-learning. Second is the positives aspects of e-learning of the English language learning. Third is the negative aspects of e-learning of the English language learning and the last is the effects of e-learning after its use by students in universities on the class. There are a lot of definition of e-learning, one of the definition is “involves a web-based component, enabling the collaboration and access to content that extends beyond the classroom.” (Bichsel, 2003). Therefore, according to Mohammadi et al’s (2010) study, it describes that e-learning can increase students interesting in multimedia, such as television, animation and movies, and learners can study after the class anytime and anywhere. (Bureau Education, 2009). However, most research papers declare the positive aspects of e-learning, these has little studies show the negatives. The purpose of this paper is to investigate the effect of e-learning using in the universities.…

    • 900 Words
    • 3 Pages
    Better Essays
  • Good Essays

    According to Nicky Danino(2001), Human Computer Interaction(HCI) is defined as ‘the study, planning, and design of what happens when a person and a computer work together’. HCI consist of three parts that is the user, the computer and the interaction involved between the user and the computer. Therefore I am going to evaluate the company based on several criteria.…

    • 981 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Human Computer Interaction is the interaction between users and computer. The interaction occurs at the user interface which includes both software and hardware. On the user interface objects or characters are displayed on a monitor. Inputs can be received from users via hardware peripherals e.g. keyboard. Human Computer Interaction has six usability goals which are effectiveness, efficiency, safety, utility, ability to learn and memorability. Organizational and cultural issues have become critical factors in the design of interfaces that allow people to use increasingly diverse and personal software and hardware settings.…

    • 1814 Words
    • 8 Pages
    Good Essays
  • Satisfactory Essays

    Enhancing meaningful learning by integrating technology into instructional design is central to this project. The most influential theory associated with this process is the cognitive theory of multimedia learning proposed by Mayer (1997). It is based on the theory that humans have two ways or “channels” of processing information; auditory and visual, otherwise known as the dual-channel assumption. By leveraging both of these means, and by building connections between multiple representations of the same information, meaningful learning is more likely to occur (Mayer, 1997; Moreno & Mayer, 2003).Another important contribution to theory about learning with technology is the modality principle, closely related to the cognitive theory of multimedia learning. It postulates that using multiple modalities when presenting information leads to more learning transfer. Importantly, it also focuses on cognitive load, or the amount of information that can be processed and held in the working memory before loss of information occurs. Cognitive overload is often an impediment to retaining information and according to Moreno & Mayer (2003) can be managed by using specific instructional design principles. These theories and principles are the theoretical basis why a student…

    • 507 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Science For Kids

    • 1147 Words
    • 5 Pages

    (Dwiana & Singh, 2011) stated “Multimedia Interactive technology in teaching process is crucial for meaningful learning.” In addition, using multimedia elements that involve senses such as audio, video, graphics, text and animation into a single communication for could help to attract the students.…

    • 1147 Words
    • 5 Pages
    Powerful Essays
  • Best Essays

    Human Computer Interaction

    • 1508 Words
    • 7 Pages

    Today, computerized mechanism and ICT (information and communication technology) have a significant impact on human life process. What was on the top of the Maslow's Hierarchy of Needs is now performing a vital role in each human life. Due to the swift growth in the technology industry and hardware and software development computerized systems and machines are used on an everyday basis by almost everyone, even people from different fields which are not related to computing. Major sectors such as aviation, healthcare, banking and education adopted computer technology to improve productivity and efficiency. Interaction between human and machine occurs in user interface and the communication mode between user and a computer system is influenced by the design of user interface (Dix et al, 2004). Poor design criteria in the user-interface will produce difficulty and waste of time when user try to interact with a computer. As Shniedermann (2000) claim “Designers of older technologies such as Postal Services, Telephones, and television have reached the goal of universal usability, but computing technology is too difficult to use for many people. One survey of 6000 computer users found an average of 5.1 hours per week wasted trying to use computer. More time is wasted in front of computers than on highways” (Shniedermann, 2000). When designing a user interface for a user centered system, designers and developers must concentrate on human factors and ergonomics to validate the usability, approachability and user safety of the system (Preece.J, 1994). And human factors must be taken into account at the beginning stages of the design. More often, it is taken into consideration at the end stages of the design, this will lead to costly changes or unwilling to change the design. A good interactive system must have the both usability and technology to produce an effective output (Collura, 2004).…

    • 1508 Words
    • 7 Pages
    Best Essays
  • Best Essays

    Abstract Acknowledgement Introduction Concept of E-Learning Concept of Virtual Classroom Advantages of Virtual Classroom Process of Virtual Classroom Hypothesis Research Area Methodology Data Collection Finding & Analysis Summary of Research Findings Conclusion Work Cited…

    • 4588 Words
    • 19 Pages
    Best Essays
  • Powerful Essays

    Online Physics Tutorial

    • 7845 Words
    • 32 Pages

    With the invention of the Internet have emerged numerous possibilities for the use of this technology in the education field. In this…

    • 7845 Words
    • 32 Pages
    Powerful Essays
  • Powerful Essays

    Cyber terrorism can also be defined as the premeditated use of disruptive activities, or the threat there of, against computers and/or networks, with the intention to…

    • 1721 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    First step to do in this study is to Learn E - Learning. The system will be taken from our University and Community. The Review subjects will be taken from surveys of the…

    • 641 Words
    • 3 Pages
    Good Essays
  • Good Essays

    David Krish deals with the multimedia technology and its importance in the learning environments. He presented arguments and observational data to show that humans have several ways of interacting with their environments which resist accommodation in the decision cycle model. He also explains the process of preparing and maintaining the environment and reshaping the cognitive in steps in designing the right sort of resources and scaffolding for controlled learning environments. David's main idea is to explore the concept of interactivity, particularly as it applies to the design of multimedia learning environments. In his article he separated his idea into three main sections. In the first section he introduce two problems for designers of interactive learning environments created by the freedom of choice multimedia systems offer users. Freedom seems necessary for learning environments emphasizing learner control. But with freedom comes complexity. How can such systems be scripted so that all or most trajectories through the environment are coherent? How can resources and scaffolding be deployed to guide learners without restricting their freedom. In section 2, he inquired into the basic notion of an interactive interface and critique the state of the art in theorizing about interactive interfaces -- the decision cycle model. This important insight has taught interface designers to give immediate sensory feedback so that users can pick up information about the structure and functionality of their software environments and learn in an `immediate' way about the affordances that they offer. In section 3, he accommodates the forms of interactivity typically left out. Chief among these are the need to allow users to prepare, explore and maintain their environments. In this section he concludes that if dynamic interfaces are to support complex learning activities they must not only offer the type of perceptual affordances and action effectivities that Gibson…

    • 1044 Words
    • 5 Pages
    Good Essays

Related Topics