Virtual Information System
Introduction
Human Computer Interaction is the interaction between users and computer. The interaction occurs at the user interface which includes both software and hardware. On the user interface objects or characters are displayed on a monitor. Inputs can be received from users via hardware peripherals e.g. keyboard. Human Computer Interaction has six usability goals which are effectiveness, efficiency, safety, utility, ability to learn and memorability. Organizational and cultural issues have become critical factors in the design of interfaces that allow people to use increasingly diverse and personal software and hardware settings.
Scenario
‘Users R Us’ has been approached by the organisers of Odyssey Arena to design a prototype for a ‘walk up and use’ virtual information system. The idea being that the system will be located in busy areas of the stadium in order to take the pressure from the main enquiry desk. The public will be able to obtain information about the arena’s facilities, including up and coming events, refreshments and public conveniences. They will also be able to obtain local information including food and drink, hotel and travel. Should this project be successful business will be available from other stadiums.
The impact of Human Computer Interaction (HCI) on
Society
Human Computer Interaction has improved the usability/user friendliness for many different types of technology enabling society to interact with technology devices with ease. Without the improved usability/user friendliness of technology, it would inaccessible to people who are computer illiterate. People will use/purchase the types of technology they find easiest and most convenient to use.
Some types of technology/devices that use HCI and have impacted on society
Mobile phones
Mobiles phones today are the most used technology device in our society. They are designed to be user friendly so all of society can