The main appeal of In Verbis Vertus is it's spell casting. In order to cast spells, the player must memorize the words of a spell and clearly speak them into their microphone. The player may choose to preform these voice commands in English or in a fantasy language designed for the game. Using voice commands to cast spells is a novel concept, and I found myself initially enjoying the system more than …show more content…
Although exploration and discovery are clearly meant to be a focus, I found the game oddly linear. In order to progress, the player must complete actions in a set order and way. Puzzles seem to have a single solution, leaving the player feeling like they are simply going through the motions rather than figuring things out on their own. Occasionally some puzzles will deviate from this, allowing a bit more experimentation, but these are few and far between. The game also allows backtracking, but provides no incentive for doing so. Fortunately, In Verbis Vertus is a good looking game. It's environments are often packed with color and interesting scenery, which is enjoyable to look at.
In Verbis Vertus has such a strong concept, but unfortunately falls short in execution, making what should have been a unique, captivating experience feel like a chore. Somewhere underneath all poor design decisions is a truly special game, which makes it all the more sad that I cannot recommend In Verbis Vertus. I hope a sequel is released which further develops all the unique ideas in In Verbis Vertus without its