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Les Quizarables Case Study

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Les Quizarables Case Study
1. INTRODUCTION

1.1 PROBLEM SUMMARY
In today’s world where we are immensely deep into ourselves, we don’t tend to know the most common of facts that occupy the region in general knowledge and the games which gave us sheer pleasure in our childhood have kind of vanished and leave us with a wish for the past days to return.

Les Quizarables is one such application which caters to both of the objectives mentioned above but with a digital twist. The application mainly contains four games which provide knowledge with an element of recreation. The four games included are namely: The Flag Quiz, Hangman, Your Choice, Pictorially speaking. The first game gives us a challenge to identify the flags of different
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This app will be a collection of several smaller games. They will be playable on any phone supporting the android operating system.

1.3 PROBLEM SPECIFICATIONS

The games which are presently available are individual games and thus take a lot of space on the device. Hence, our application merges them together in one single application and gives the user a concise structure.
Also many of the application require an internet connection to operate but the application to be prepared here does not require any internet except at the time of download of the application.

1.4 LITERATURE REVIEW

A system and method for local multiplayer gaming are disclosed. According to one embodiment, a system comprises a plurality of mobile client devices including a mobile client device designated as a server device. Each mobile client device comprises a display, at least one local network interface for communication with said server device and a processor. The processor is programmed for playing a multiplayer game with other mobile client devices and rendering on said display a game situation depending on commands sent by a plurality of mobile client devices to said server device over said at least local network interface. At least one of said mobile client devices is configured for overhearing commands sent by at least one other mobile client device to said server device or another mobile client device
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Thus, giving a single application containing the four games. The games would be made using the similar GUI as they have to be merged later.

1.6 MATERIAL AND TOOLS REQUIRED
1.6.1 Software Requirements

Operating System: Android 2.2 or higher versions
Language : Android SDK, Java
Database : SQLite
Technologies used : Java, SQLite, Canvas, Android,
Tools: Eclipse IDE, EDraw UML diagram tool
Debugger: Android Device Bridge, Android Emulator.

1.6.2. Hardware Requirements

Device: Android Emulator / Android tablet / Android Handset
Minimum Required Space: 6MB

2. DESIGN

2.1 ANALYSIS

Project Development approach and justification
Iterative Water fall Model

Fig 2.1.1 Iterative Waterfall Model

2.2 DESIGN METHODOLOGY

2.2.1 E-R

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