The environment created by The Global Business Game will give you many opportunities to realize pointed lessons when a management team asks you for advice. A number of Teaching Tips have been placed within Help based on decision areas that have subtle yet meaningful conundrums. These Teaching Tips might also be the basis for your presenting decision set mini-lectures later on in the gaming experience.
The following cites the topic section where Teaching Tips exist along with a short description of each tip's content or approach.
Automatons-Illustrates how to conduct a cost/benefit analysis of substituting capital with labor by country, and choosing between Auto1s versus Auto2s given quantitative and qualitative effects.
Company Sales-Indicates how to calculate a country unit's true sales potential for the quarter.
Company-Owned Wholesalers-Addresses the quantitative and qualitative factors associated with replacing I-Wholesalers with C-Wholesalers.
Decision Set-Encourages players to optimize various totally quantifiable decision areas rather than relying on the interface's sub-optimal WARNING acceptances.
Home Electronics King-Indicates the rewards and risks associated with a bold strategic move with great promise but also many contingent unknowns.
Line Supervisors-Forces players to realize the human overhead costs associated with using the labor pool found in low labor-cost countries.
Logistics-Indicates the shipping costs associated with each television set given a factory's location. Provides a clue as to which elements of the logistics process, inbound costs vs. outbound costs, are of greater impact on the producing unit's total costs as well as the degree to which logistical matters should influence a factory investment decision.
Plant and Equipment-Examines all costs and benefits associated with plant automation efforts by country unit.
Plant Configuration/Production-Examines the reasons why a factory's actual output can be less than