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Rape: The cure

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Rape: The cure
Video Game Violence has been a controversial topic for many years, dating back to even the most simple classic video games like Ms. Pac-Man, Centipede and Space Invaders, eventually pushing into more modern games like Grand Theft Auto V and Call of Duty: Black Ops. This investigation attempts to expand and analyze the idea that due to the historical trend of video game violence being accused of blame for seemingly related violent events, some of the research may be faulty. The way we look at video games and how we research their tie to violence could potentially need corrected. Within this investigation we will be looking very closely at how these tests were done, analyzing if they were valid, considering the people behind these tests and the general misconceptions people may have of video games and their impact on violence. Just about anyone in most modernized counties has heard the claim before, placing the blame on a video game, music or television for the violent acts seen in their youth today. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth. It is too easy to quickly blame something like a violent video game for their behavior. This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically.

Throughout history we have always be fearful of something that we do not understand, typically expecting the worst from it. The primary problem with video games and their users are that most of the non-users simply do not understand it. For example, many of our older citizens cannot fathom why a healthy able minded human being would actively play these violent video games. Psychologist Pacifique Irankunda in his article “Playing at Violence” explains how he was a child during the civil war in Burundi, and how it caused him to have a bias to violent media and the people who partake in anything

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