http://yvpc.sph.umich.edu/2011/08/24/video-games-influence-violent-behavior/
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Violent crimes and aggression can be motivated by violent video games. Columbine school shooters(Eric Harris and Dylan Klebold) and theater shooter(James Holmes) all played these games. They would play these games for long hours daily. Studies show violence is motivated by the games that kids are playing. They act out these violent and illegal actions on their games and then do them in real life. Most of the teens in todays generation can honestly say they have played a violent video game at least one time in their lives. Therefore, they have had to act out a violent action. There are many ways this can affect a child's behavior in a negative way.…
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While many parents scoff at letting their children watch violent movies, they often consent to buying violent video games for their teenagers without checking the industry ratings. Researchers contend that a link exists between violent video games and real-life violence in teenagers and young adults. Violent images don't necessarily create violent children, but gamers learn that violence is an accepted means to solve problems, and they perfect shooting skills as though they were handling real weapons. Even though games can teach children valuable coordination skills, parents and caregivers need to make sure that their children only view age-appropriate content and are made aware of the difference between on-screen actions and socially acceptable behavior in the real world.…
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Most people would argue that video games cause teenagers to commit violent crimes, but not everyone agrees with that. There are many cases that people have conducted research on teenagers that have committed acts of violence after playing video games. The authors of these articles state that video games leads to aggression and violence in the people that actually become aggressive or commit crimes. One thing that wasn’t in to many of these articles was there comparison to the people that play violent video games and don’t commit violence, but they also play for the same amount of time as the people that commit the violent crimes…
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In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…
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In the United States video games and violence have become synonymous to each other. Some of the most popular games today tend to be the most violent. This has brought up the issue of video game violence and its relation to adolescent violence. Many argue that video game violence primes anger and aggressive thoughts in the individual using them. But research and proof of this argument has been limited, inconclusive, or contradictory which has brought up debate over the issue. Two scholarly research articles, “Video Games and aggressive thoughts, feelings, and behavior in the laboratory and in life.” by Craig A Anderson and Karen E Dill and “Video Games and Youth Violence: A Prospective Analysis in Adolescents” by Christopher J Ferguson, published in 2000 and 2010 respectively, debate this topic and discuss the psychological effects of violent video games on the user. The article by Anderson and Dill asserted that video game exposure increased aggressive traits long-term and short-term while the research article by Ferguson made the claim that outside conditions and factors such as personality traits, family environment, and depressive symptoms far better indicated increased aggression or youth violence than violent video game play. Both articles conducted their own studies in attempts to measure the correlation between video game violence and aggression level. However, Ferguson’s article had a more complete argument, accounting for more outside third variables, expanding upon data from previous conducted studies, and counter-arguing opposing studies and evidence against video game violence. Overall Ferguson’s article provided a stronger argument against video games causing violence and aggression, drawing upon more references and evidence, counter-attacking and pointing out flaws of previous research conducted, and analyzing numerous other factors.…
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Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…
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Dahlberg PhD, L. L. (1998). Youth violence in the United States: major trends, risk factors, and prevention approaches. American journal of preventive medicine, 14(4), 259-272.…
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Huffine, C. W. (2003). Youth violence: Its meanings to society in the 21st century. Adolescent Psychiatry, 27, 361-373. Retrieved from http://search.proquest.com/docview/206073112?accountid=35812…
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An issue that has become increasingly evident in our society today is whether violent video games can cause an individual to show increased aggression. The lecture in week 5 focused on the impact of violent video games on our society today and the potential effects it had on an…
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Violence in today’s society has greatly increased to the youth via video games and televisions. About ninety percent of U.S. kids ages eight to sixteen play video games, and they spend about thirteen hours a week doing so (Harding). Does this consistent image of violence have an effect on their behaviors and the way these kids grow up (Harding)? My task is to argue that kids who play lots of violent video games have more aggressive behavior than kids who do not play violent video games.…
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Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…
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Purpose Statement: To provide an understanding what are some of the legal and ethical issues concerning violence in video games, what are some of the laws and court cases that protect the sale of violent video game to minors, and provide several examples of the psychological effects video games have had on our youth?…
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In today’s ultra-violent media world, approximately 68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty, it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits, however, the connection between aggression in modern society and the increasing popularity of video games must be deemed more than a coincidence.…
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Today's games depict some of the most horrific acts humanly possible and allow players to earn rewards for acting them out. Some children find it difficult to separate reality from video game. As studies have shown, children that spend a vast amount of their time playing violent video games demonstrate less prosocial behaviors, have hard times interacting with their peers, and display aggressive behaviors (Bushman Anderson, 2009).…
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II. Ever since videogames became one of the mainstream sources of entertainment among teens, numerous studies have been done trying to show the underlying link between violence and videogames.…
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