Right now in adolescence it still helps with cognitive development but it helps more with stuff like socializing, motivation, emotional help, and can even help with violent tendencies and how to reduce them or not act on them. For instance Most kids who play games are very shy and don't have lots of friends growing up, maybe 2-4 close friends in each grade but not much more than that. But once they would get introduced to online gaming they would talk to kids at school about games they both had and they would play online together, starting in middle school Is when kids start to have more friends and people they can talk to and then they're not as shy or socially awkward anymore, on top of that it helps keeps people happy and helps people express emotions. As stated in the “Are There Benefits in Playing Video Games?” Romeo talks about how there DNA be a big positive increase in emotions from video games by distracting them from some real life problems which in that case the people should still seek help for those problems but also in having good times with friends or even enjoying the plot and story of a game. A really good point that Romeo makes is “Many gamers report intense emotions of pride and achievement by immersing themselves in games that allow a high sense of control that "takes them out of themselves."”. This…