Preview

The Differences of Addiction Causes Between Massive Multiplayer Online Game and Multi User Domain

Powerful Essays
Open Document
Open Document
4820 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Differences of Addiction Causes Between Massive Multiplayer Online Game and Multi User Domain
Abstract:
This paper proposes research propositions to study on MMOG and MUD addictions based on their causes – flow state and social interaction. Though previous studies relate MMOG addictions to Internet addictions based on social interactions, this study after examining the underlying theories of Use and Gratification The- ory and Flow Theory concludes that what cause MMOG addiction is flow experience not social interaction. On the other hand, the cause of MUD addiction is social interaction. After proposing the propositions of MUD and
MMOG addiction causes, this study provides possible impacts of such addictions based on the reasoning between the two theories and two online game addictions.
Agenda
Introduction ........................................................................................................................................ 54
Current Status of Online Game Addictions .............................................................................................. 54
Massive Multi-user Online Game (MMOG)............................................................................................... 54
Multi-user Dimension (MUD) ................................................................................................................. 55
Use and Gratification Theory and MUD .................................................................................................. 55
Flow Theory and MMOG ....................................................................................................................... 55
The Common Factor between MUD and MMOG: Interaction..................................................................... 56
The Commonality between Use and Gratification Theory and Flow Theory ................................................ 58
Possible Impacts of MUD and MMOG Addictions .....................................................................................58
Conclusions



References: Choi, D., Kim, J. (2004). Why People Continue to Play Online Games: In Search of Critical Design Csikszentmihalyi, M. (1975). Beyond boredom and anxiety: The experience of play in work and Cummins, N. (2002). Integrating e-commerce and games Young, K. S. (1996). Internet addiction: The emergence of a new clinical disorder International Review of Information Ethics Vol. 4 (12/2005) Eskelinen, M. (2001). Towards computer game studies Finn, S. (1997). Origins of media exposure: Linking personality traits to TV, radio, print, and film Griffiths, M. D. (2004). Online computer gaming; a comparison of adolescent and adult gamers Project. Retrieved May 10, 2004 from http://www.pewinternet.org/pdfs/PIP_Communi Mithra, P. (1980). 10 ways to destroy a perfectly good game idea Montgomery, H., Sharafi, P., & Hedman, L.R. (2004) Morris, M. & Ogan, C. (1996). The Internet as a mass medium pp.39-50. Nua Internet Surveys (2002) Retrieved April 1, 2005 from http://www.nua.ie/surveys/how_many_online/ Rubin, A.M. (1983). Television uses and gratifica- tions: The interactions of viewing patterns and Sangwan, S. (2005). Virtual community success: A uses and gratifications perspective Sherry, J.L. (2004). Flow and media enjoyment. Communication Theory, 14(4), pp Schramm, W., Lyle, J., & Parker, E. (1961). Televi- sion in the lives of our children je. Retrieved April 20, 2005 from http://www.lupa.cz/clanek.php3?show=2525 Young, K. S. (1996). Internet addiction: The emer- gence of a new clinical disorder Retrieved April 12, 2004 from

You May Also Find These Documents Helpful

  • Better Essays

    Addiction can be separated into three categories: mind (neurological), body (physical), and spirit (psychological). Within in this breakdown addiction can possibly be explained and properly understood.…

    • 1063 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Rhetorical Analysis

    • 548 Words
    • 3 Pages

    In the article, “Miss G: A Case Of Internet Addiction,” New York Times writer Virginia Heffernan addresses the issue of Internet addiction. Heffernan’s purpose is to inform her readers that an Internet addiction might not apply to those who use the Internet for good. She uses authoritative figures and proves her research. She adopts an objective tone in order to prove to Internet users that Internet addiction is not always the case.…

    • 548 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Psychology Unit 4

    • 4818 Words
    • 20 Pages

    Outline and define what is meant by addiction. (5marks) Addiction is a repetitive habit pattern that increases risk of disease and/ or associated personal and social problems. Most theories say addiction goes through 3 stages, the first is initiation which is how the addiction starts?, then into maintenance, why addict continues?, and finally into relapse, why an addict may stop and start again? Theorists define addiction by 6 sub components of addiction, one is salience this is the desire to perform the addictive act. Another is mood modification such as ‘high’, most addicts perform the addictive act to achieve this. Tolerance is a big one whereby the more the addictive behaviour is done the tolerance levels increase therefore more has to be done to get the same effect. If withdrawing from the addictive behaviour withdrawal symptoms may occur such as unpleasant feelings or physical effects, this…

    • 4818 Words
    • 20 Pages
    Powerful Essays
  • Good Essays

    Addiction is a condition that results when a person ingests a substance or engages in an activity that can be pleasurable and the continued use/act of it becomes compulsive and interferes with ordinary life responsibilities. In this research paper…

    • 1073 Words
    • 5 Pages
    Good Essays
  • Better Essays

    constructed. several theories were utilized in this study to better understand the basis of addiction. The…

    • 825 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Internet Addiction

    • 632 Words
    • 3 Pages

    Answer: In the article, “Internet Addiction”, Greg Beato’s main purpose or main idea is about how Internet affects people’s lives because of being addicted on the Internet. The author states that people that are addicted on the Internet turns out to be out of their minds and having some kind of disorder. He explains and gives examples specifically of people being addicted on the Internet. He also cites lots of evidence to support his thesis statement. The first evidence that Greg Beato put up to is about how many people are using Internet on their daily life basis. Greg Beato said, “The internet is a tool that many of us use on a day-to-day basis. We use it to communicate, interact socially, keep up-to-date with news, play games, took up information and provide us with an unending supply of inspiration and entertainment”. (135) He concludes that the percentage that people are using the internet is very high; Because of that high amount of percentage, many people drag themselves very much attached to the Web that affects them and leading them to have mental disorders. Another evidence that Greg Beato wrote about on his article is about those people who gone mad and had lost their minds. First, a student from Harvard lost his scholarship because of spending too much of his time playing video games. Second, a guy who stays at his computer for hours to play games, which developed a blood clots in his leg and had amputated. And lastly, an 18-year-old guy who chose to move out from his parents rather than to quit playing Internet games. Many teenagers had lost their social life because their attention is all about video and Internet games. They don’t have the time to interact to people because their focus is to stay at home and play all day. Greg Beato said, “In 2007, an Ohio teenager shot his…

    • 632 Words
    • 3 Pages
    Good Essays
  • Good Essays

    This substance abuse model suggests that exposure to online gaming leads to dependence, which in turn leads to any number of negative social and psychological outcomes…

    • 558 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Theories Of Addiction

    • 326 Words
    • 2 Pages

    Throughout the past several weeks, the concept of addiction was presented to the class. In order to better grasp the concept of addiction, a few theories were presented that aided our ability to conceptualize it. The theory that is the focus of this paper will be the disease model of addiction. This theory states that addiction is similar to any other disease that can affect the human body and psyche. In addition, the disease model of addiction states that addiction, like most diseases, have an established collection of symptoms that apply to all in a comparable manner. With this theory, the “disease” is progressive and fatal with genetic, psychosocial and environmental factors that influence the progression and…

    • 326 Words
    • 2 Pages
    Good Essays
  • Better Essays

    MMORPG

    • 1301 Words
    • 6 Pages

    Smahel, David, Lukas Blinka, and Ondrej Ledabyl. "Playing Mmorpgs: Connections Between Addiction And Identifying With A Character." Cyberpsychology & Behavior 11.6 (2008): 715-718. Web. 13 Mar. 2013.…

    • 1301 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    References: 1. Ferraro G, Caci B, D’Amico A, et al. Internet addiction disorder: an Italian study. CyberPsychology & Behavior 2007; 10:170–7. 2. Armstrong L, Phillips J, Saling L. Potential determinants of heavier Internet usage. International Journal of Human-Computer Studies 2000; 53:537–50. 3. Li S-M, Chung T-M. Internet function and Internet addictive behavior. Computers in Human Behavior 2006; 22:1067–71. 4. Young K. Cognitive behavior therapy with Internet addicts: treatment outcomes and implications. CyberPsychology & Behavior 2007; 10:671–9. 5. Lu MT. Digital divide in developing countries. Journal of Global Information Technology Management 2001; 4:1–4. 6. Kirk D. Demographic transition theory. Population Studies 1996; 50:361–87. 7. Wang W. Internet dependency and psychosocial maturity among college students. International Journal of HumanComputer Studies 2001; 55:919–38.…

    • 1938 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    The first cause of game online addiction is the design of game. Game designers make characters’ look and act like humans. Thus player is easily manipulated and they can play it by themself without anyone else. Characters have clothes, hairs, body like humans for example. When player click left-mouse they stand and another mouse they go at moment. Something people feel this action like they are going and doing. It is really real to see and they are interested with drag their mouse .The pictures are beautiful, natural, and it looks real making the game more fun. The background pictures are many colors, flowers, water, gardens, trees, 3D of style for example. There are many tools and support players which makes the game exciting. This is like that there is a map load when people want to finish their task. Pop-up windows show up when people use their character to trade items with others and act everything with one option.…

    • 629 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Internet Addiction

    • 703 Words
    • 3 Pages

    Are you preoccupied with the Internet? Do you avhieve satisfaction by spending a lot of time on Internet? Are you feel depressed or irritable when you are forced to cut down on time or stop surfing on the Internet? If your answers are right, you may be a victim of internet addiction. With the development and popularity of the Internet, it brings us a new convenient life. We depend on the Internet and regard as an indispensable tool for searching abundant information sources, interacting with others, dealing with business, enjoying on-line games. However, some of people hook themselves on the Internet compulsively, and it will make detrimental impact on their lifestyle, health and social life.…

    • 703 Words
    • 3 Pages
    Good Essays
  • Good Essays

    According to one study, nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1…

    • 1842 Words
    • 8 Pages
    Good Essays
  • Good Essays

    Ten years ago, the only people who spent a majority of their leisure time on the computer were paid members of the technology industry. Today, however, surfing the Web has become a pastime as social and marketable as bar hopping or going to the movies. As the web has become a part of mainstream life, some mental health professionals have noted that a percentage of people using the web do so in a compulsive and out-of-control manner. In one extreme (1997) Cincinnati case, unemployed mother Sandra Hacker allegedly spent over 12 hours a day secluded from her three young and neglected children while she surfed the Web. For better or for worse, this phenomena of compulsive Internet use has been termed 'Internet Addiction ' based on its superficial similarity to common addictions such as smoking, drinking, and gambling. Internet Addiction has even been championed as an actual disorder, notably by psychologists Kimberly Young, Ph.D and David Greenfield, Ph.D.. However, at this time the true nature of Internet Addiction is not yet determined.…

    • 967 Words
    • 4 Pages
    Good Essays
  • Good Essays

    mobile phone

    • 661 Words
    • 3 Pages

    Secondly, the fear of face-to-face communication drives people to use mobile instant messages to communicate. Nowadays, people have a frequent use of the electronic communication such as the mobile phones and the emails, it reduces the chance for them to have face-to-face communication. Research shows that more and more teenagers are addicted to the Internet. According to Leon Pyle (2008),…

    • 661 Words
    • 3 Pages
    Good Essays