This paper proposes research propositions to study on MMOG and MUD addictions based on their causes – flow state and social interaction. Though previous studies relate MMOG addictions to Internet addictions based on social interactions, this study after examining the underlying theories of Use and Gratification The- ory and Flow Theory concludes that what cause MMOG addiction is flow experience not social interaction. On the other hand, the cause of MUD addiction is social interaction. After proposing the propositions of MUD and
MMOG addiction causes, this study provides possible impacts of such addictions based on the reasoning between the two theories and two online game addictions.
Agenda
Introduction ........................................................................................................................................ 54
Current Status of Online Game Addictions .............................................................................................. 54
Massive Multi-user Online Game (MMOG)............................................................................................... 54
Multi-user Dimension (MUD) ................................................................................................................. 55
Use and Gratification Theory and MUD .................................................................................................. 55
Flow Theory and MMOG ....................................................................................................................... 55
The Common Factor between MUD and MMOG: Interaction..................................................................... 56
The Commonality between Use and Gratification Theory and Flow Theory ................................................ 58
Possible Impacts of MUD and MMOG Addictions .....................................................................................58
Conclusions
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