RQ1: What are the effects of violent video games on Teenagers?
RQ2: How do violent video games affect teenagers?
RQ3: Are violent video games a negative effect teenagers social skills and interactions with others?
RQ4: How teenagers' participation in violent video games can lead to an increase in violent thoughts, emotions and behaviors? This research will utilize both qualitative and quantitative research tools. The purposes of this research is to observe the behaviour and attitude of the teenagers before and after when they spent their time to play the violent video games through observational studies and sample survey. The target audiences that we are researching are teenagers who are age in between in 13 years old to 18 years old. The reason of the audience that we are targeted is because at the age of 13 to 18 years old, teenagers generally spend more time on the video games as compare to some other category group. The media text in this research are video game and specific in violent