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The use of computer technology in entertainment

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The use of computer technology in entertainment
The use of Computer technology in Entertainment.

“The improvements in computer technology over the past decade have made video and audio streaming commonplace, making the computer a sophisticated and powerful entertainment medium” (Haupert, 2012, p.39). The use of computer technology is not limited to business, health, education and manufacturing industries but also widely used in entertainment and arts world. There are so many applications as there are entertainers and artists. People look forward to the entertainment for recreation, so that they can reduce their stress and strains of their complex machine like schedules. With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. All our traditional entertainment utilities like music, movies, sports, games, etc. are now affected by computer technology, one can have all these services, sitting at home and enjoying themselves. Entertainment is a huge business complex that comprises music, sports, movies, games etc. and for the purpose of this essay, I will limit the discussion on the use of computer technology on the aforementioned areas of entertainment.

Movies.
Today’s entertainment is about the computer and Internet technology. Movies as part of entertainment industry have seen tremendous improvement in production through the use of computer technology. With the aid of sophisticated graphics and animation packages, the special effect technicians can create any illusion. Computer technologies have helped in improving productivity by automating time consuming, repetitive and monotonous processes. They give the movie makers a lot by giving them the power to create the kind of special effects they want. Computer technologies are widely used to create special effects in Big Budget movies. They are also extensively used behind the scenes to edit film during the production process. New movies are developed using computer



References: Michael John Haupert, (2006). The Entertainment Industry. Greenwood Publishing Group. Steve Gordon, (2005). The future of the music business: How to succeed with the new digital technologies. Backbeat Books, San Francisco. Australia’s social and cultural history in the post-war period: The impact of changing technology on everyday life. Copyright 2013 Red Apple Education Ltd.

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