I. Introduction.
A. Reasons for undertaking Research.
It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life is leisure. And nowadays majority of young people spend their leisure playing computer games, surfing through the internet. Computer games have become one of the favorite time-spending of young people all ages, and even some adults. With permanent development of computer technology the quantity of people using computer either for working purposes or entertainment purposes is increasing speedily.
One of the reasons of acquiring computers and computer games by busy parents for their children is providing playing leisure for them. But some parents don’t realize that computer games not only develop child’s mind, logic (what is positive influence) but has negative affects. Computer games industry is evaluated in two ways. On the one hand it is associated with admiration of computers abilities, on the other hand with dangerous influence on teenagers’ psychology and health.
Radiation even of the safest and modern monitors are serious leading on eyes and bearing of unformed organisms. There are many examples of heath problems caused by computers.
Talking about psychology it is depend on genre of computer games. Unfortunately the market of computer games consists of games that include killing, attack, aggressive actions, and cruel behavior. These factors lead to change in human psychology and mind. Gamers became more wicked, more aggressive to each other and to other people. They are more inclined to aggression, violence and even murder (!). The problem of influence of