Tradeskill Trophies in EverQuest
By KyrosKrane Sylvanblade
Copyright ©2005 KyrosKrane Sylvanblade. All rights reserved.
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1. Table of Contents
1.
Table of Contents ___________________________________________________ 2
2.
Abstract___________________________________________________________ 3
3.
Introduction _______________________________________________________ 4
3.1.
3.2.
3.3.
3.4.
3.5.
4.
Description of the problem ___________________________________________ 7
4.1.
4.2.
4.2.1.
4.2.2.
4.2.3.
4.2.4.
4.2.5.
4.2.6.
4.3.
4.4.
4.4.1.
4.4.2.
5.
Changes in 2004 __________________________________________________________ 7
Item Trivials and Difficulties_________________________________________________ …show more content…
Four additional tradeskills are restricted to certain races or classes; these are poison-making, tinkering (the highly unpredictable art of making magical contraptions), alchemy (potion making), and research (the creation of new magic spells).
The player will typically start a tradeskill attempt (called a “combine”) by deciding which item he or she wishes to make. Then the player has to collect the necessary components.
Some components are sold by vendors in unlimited quantities; others have to be collected from defeated enemies or through the completion of quests; yet other components have to be crafted using tradeskills (this is referred to as “subcombines”).
Once a player has collected all the necessary items, he places them in a “combine container” – this is a tailoring kit for tailored items, a forge for smithed items, an oven for food, and so on – and clicks the “Combine” button. The game then runs a complicated formula that determines whether the player is able to complete the combine successfully
(yielding the desired item), or whether the player fails the combine (usually resulting in