Preview

Video Game Developer

Satisfactory Essays
Open Document
Open Document
323 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Game Developer
Wii case

- Given the current pressures from competitors and substitutes, what should Nintendo do? (last Student ID digits = 0 – 3)

Nowadays, electronic game industry has three dimensions: traditional video game console sector, PC and online game sector, and new emerged smartphone game sector. Historically, Nintendo was the leader in traditional video game console sector with highest profit margin than its competitive peers, Sony and Microsoft. As the technology developing, however, the whole electronic game industry is at a turning point. The difference among three sectors will become vaguer and vaguer. As Sony and Microsoft caught up the profit margin and smartphone sector emerged, Nintendo is on the cliff of revolution.

Given the current pressures from competitors and substitutes, Nintendo should revolute follow:

* Protect current customer base by keeping on positioning wider age range game player (i.e. from teenager to senor generation). * Overcome its graphic obstacle by building up alliance with graphic chip makers, such as NVidia. * Enhance its leadership in video game sector by keeping on investing in motion sensor game technology. In addition, touch screen might be a good complement. Next generation game will have more and more motion sensor elements, Nintendo must stand on the edge of this trend. * Construct game download platform website for game programmer and persuade them to sell their products on the website (i.e. mimic smartphone game sector to save cost for both Nintendo games suppliers and customers). * Change its customers shopping habit and provide game trails on the game download platform website. * Invade online game sector by persuading game programmer sell their game updates or complements on the Nintendo game platform website (i.e. mimic online game sector strategy to capture higher profit margin from updates). * Keep on supporting its royal and reliable game programmers/suppliers by sharing game

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Cango Executive Summary

    • 284 Words
    • 2 Pages

    This consultant report relates to CanGo’s attempt to explorer new business outcomes to increase the capacity of the organization throughout the electronic gaming industry which is rapidly growing much larger. According to, market research and analysis firm DFC Intelligence expects global games industry revenues to rise from $60.4 billion in 2009 to $70.1 billion in 2015. The importance’s of our consultant firm are to analysis and make recommendation to increase revenues, increase growth, and produce effective results. CanGo are involved in three kinds of electronic industries, which are elaborated into one company that includes e-books, digital media, and the online gaming industry. To develop a better understanding…

    • 284 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The product or the item for consumption that I have selected is the Nintendo Wii Game System. This system ruined the industry’s rank, when they put on the loose of this novel perception of effectively taking part in the video games. I would like to say that the Nintendo Wii is at the market development stage or level. Although the product is just a pair of years old presently, the attention level carries on to cultivate as the Nintendo organization is constantly producing original augmentation to move out by the side of the Wii game system. More over, other video game varieties currently are opening to generate the similar video game technology providing the Nintendo Wii opposition that untill that time it did not have it. This opposition has merely pact with the Nintendo generating more attentive games, trimmings, and improvements building up their product yet more enjoyable or pleasurable.…

    • 344 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The life cycle stage of Nintendo is at growth rate, the video games have a potential demand in international market. The Nintendo has already successful in launching video games like Wii. Hence Nintendo product Wii is in growth stage. The life cycle of its competitors are in introduction stage only, compared to…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Swot Analysis for Nintendo

    • 1415 Words
    • 6 Pages

    Nintendo’s strong brand name comes from about twenty-five years experience in the video gaming business. Not only do they have a strong presence in the console market but they…

    • 1415 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Nintendo Case Study

    • 716 Words
    • 3 Pages

    Case 7 of the textbook titled Essentials of Strategic Management looked at the video game pioneer Nintendo. The title of the case is Nintendo's Strategy in 2009: The Ongoing Battle with Microsoft and Sony and was written by Lou Marino and Sally Sarrett. The case begins by describing how Nintendo faced serious competition from Sony and Microsoft in the video game market. As Sony had created the Playstation and Microsoft came out with the Xbox, Nintendo had taken a backseat in terms of new video game consoles. Through the years however, Nintendo had created many popular devices used for gaming such as the Nintendo 64 and numerous versions of the DS. As Nintendo prepared to release the Wii game system, many said that it lacked the graphics and user experience that their rivals had and it appeared as though it would be a market flop. To the surprise of many critics and competing companies, the Wii was a huge success setting records for total sales. Currently Nintendo is seeing reduced demand and reduced sales due to the recession but they continue to release new features and games and analysts say that “the only limitations of the system were the limitations of the designer and the user-leading most to believer they considered the possibilities endless” ( ).…

    • 716 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Although it is very obvious Nintendo applied “Differentiate strategy” for Wii, there are something we would suspect that Nintendo has stuck in the middle of “Cost Leadership” strategy. It is argued that if Nintendo select more than one approach, and then fail to achieve them, then Nintendo gets stuck in the middle without a competitive advantage. Wii, in compare with XBOX and PlayStation are much lower in cost because it does not include advance central processor nor a high definition video player. The graphics of the games displayed is behind its competitors. The concern now is not only its production problem but lower graphics quality in their games…

    • 296 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    WebTel, one of the internet services providers in U.S., is looking for an opportunity to increase revenues coming from the gaming user segment. This segment is the main customer of the WebTel’s broadband internet services and spent $7 billion each year to the gaming industry that grows at an annual rate of 16 percent. WebTel aims to engage with this segment deeply by truly understanding their interests and priorities and get a share of the cake.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 874 Words
    • 4 Pages

    • Increasing game complexity requires more sophisticated consoles • Must sell consoles at a loss…

    • 874 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Wii Case Study

    • 2477 Words
    • 10 Pages

    1. The video games industry is the economic sector involved in the development, manufacturing and selling of electronic gaming devices, software, and accessories. The case study focuses on video game consoles (also known as platforms), electronic systems that are primarily used for playing video games on a TV. In the past decades, the video game industry has become a huge part of the entertainment industry: it started as a small market niche in 1972 and, since then, has rapidly grown from focused markets to mainstream. I chose to use “Porter’s Five Forces” model to better understand the underlying factors influencing the overall attractiveness of the video game industry.…

    • 2477 Words
    • 10 Pages
    Good Essays
  • Better Essays

    SWOT of Nintendo WII

    • 891 Words
    • 3 Pages

    Grand Canyon UniversityiIntroduction:Nintendo can trace it roots back to 1889. The original company based in Kyoto Japan produced handmade hanafuda cards for card playing games. In 1963 it 's name was changed from Nintendo Playing Card Company to Nintendo Company. Along with the name change the company changed the direction of the company to interactive entertainment systems and the software industry. In the early 1970s the company moved into the toy market with several highly successful products. In the mid 1970s the company began to merge these interests and began introducing electronic games mostly for arcades. In the early 1980s the company introduced numerous games such as Donkey Kong, Zelda and Super Mario Brothers. The mid 1980s brought their first home entertainment gaming system, the N.E.S. (Nintendo Entertainment System). Since then the company has been an industry leader in new software and game system development. Their latest game system is called the Wii. The Wii has enjoyed extraordinary success since its introduction in 2006. This SWOT analysis will focus on this new game system.…

    • 891 Words
    • 3 Pages
    Better Essays
  • Satisfactory Essays

    Nintendo is dedicated to the long-term development of the interactive entertainment industry, devoting its resources towards maximizing the latest technology to create the most innovative, interactive entertainment products in the world. And to find out an effective way to communicate customer’s need to ensure Nintendo could develop products to successfully fulfill customer’s expectations.…

    • 537 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Nintendo Case Study

    • 569 Words
    • 3 Pages

    Several factors accounted for Nintendo’s success in the home video game business where other companies such as Atari had failed. These can be categorized into their approach to the open market, their established presence due to previous triumphs, their focus on technology, research & development, their powerful marketing strategy, and finally their overpowering licensing & distribution strategy.…

    • 569 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    1. In the video game world the most important Key Success Factor are the technological and the manufacturing related KSFs. Each generation of gaming system offered new technological advances, Nintendo was the first to bring out optical disk, which all manufactures adopted, Sega brought the breakthrough of Internet gaming. Sony combined gaming and the movie industry in one system and Microsoft created an online gaming community. Each of these concepts was adopted within their competition’s next generation of consoles in one form or another. Even within the portable gaming arena there was huge leaps made by Nintendo when they added WI-FI technology to the DS systems. As much as the technological aspect is extremely important the companies still need to be making some form of profit, this was done through the manufacturing related KSF. Nintendo was the most successful in making their product economical for the customers and themselves. When selling their system at $249.00 they made an average of $47 dollars within its market shares. While Microsoft and Sony both were losing money on each system, as they tried to achieve gains in the software and game sales. Making leaps in the manufacturing of the systems are what truly determined the success for these companies.…

    • 526 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Marketing Nintendo

    • 2432 Words
    • 10 Pages

    Today, Nintendo focuses on continuously strengthening their branding and market share. They aim to be customer focused, through…

    • 2432 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Wii Case Study

    • 2691 Words
    • 11 Pages

    To develop a strategy that sees Nintendo maintain its market leader status once it is in the market maturity stage…

    • 2691 Words
    • 11 Pages
    Powerful Essays