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One out of the many people that disagrees with this argument is Melissa Henson from the Parent Television Council. From Henson’s point of view, she believes that video games make teenagers more violent than they are already are. As she quoted, “Prolonged exposure to violent images, such as violent video games, can result from in more aggressive behavior.” What she is saying is that violent video games should be banned then rather being played by teens since they have way too much violent and gory images which make them violent…
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Playing video games has become one of the largest activities people have invested their time in in today’s society. Most people would rather sit inside and play a video game instead of going outside to play or do something productive. People do not realize how much playing video games can effect ones brain and the actions they take throughout their daily lives. There are both positive and negative effects to gaming depending on which game a person is playing. Age can also affect ones brain function and how it reacts during a certain stages in life. Video games have different effects on younger kids versus college students and adults. Students who are addicted to video games have a negative effect on their school work. Video games not only have negative effects but there are also many ways they can affect the brain positively.…
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Most people would argue that video games cause teenagers to commit violent crimes, but not everyone agrees with that. There are many cases that people have conducted research on teenagers that have committed acts of violence after playing video games. The authors of these articles state that video games leads to aggression and violence in the people that actually become aggressive or commit crimes. One thing that wasn’t in to many of these articles was there comparison to the people that play violent video games and don’t commit violence, but they also play for the same amount of time as the people that commit the violent crimes…
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Many people believe that violent video games should be banned, claiming that they have a negative effect on people. Some even say violent games make people commit violent acts. These games do influence human behavior, which is not always positive, but this does not mean that they should be banned. If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it does not have a real impact on others. However, most children can distinguish between virtual violence and real violence.…
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Two opinions presented is playing violent video games may increase aggressive behavior. Another opinion is that video games are designed just to be entertaining.…
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Most believe that video games do not promote violence in people. They don’t know how it doesn’t register in peoples mind that you are your own controller. When children play video games they get mad and become angry when they lose, but the doesn’t get them so mad to want to commit a violent crime. Sure they have theories, but have they proven anything. Violent behaviors are done by you and you only. Did the video game make you go and commit a crime. According to David Bickham, a staff scientist at Center on Media and Child Health and Children’s Hospital in Boston, “However, there is a widely held misconception that unless children immediately imitate the violence they experience in a video game, they are unaffected by it.” Although some video games feature violent content, that does not mean that they incite violent behavior.…
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Video games do cause aggression. The most games that cause aggression is games rating with M for mature games. About 90 percent of U.S kids from ages 8 to 17 play video games usually show more aggression after play a violent video games. Everyday odds are you are going to have more aggression while playing a violent video game with the Rating M for mature or higher. Even though video games are a big part in teens. Some parents are noticing there teens are getting and having more violent behavior problems.…
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On multiple studies there has been positive and negative effects on young minds. Lets talk about the positive influences extracted from multiple sources on the web. On a survey made kids ages 8 to 18 years say they devote seven and a half hours a day to media is associations to video games. Although only half of them said they have no restrictions on what to watch or what games they can play. Although this time may help young minds due to training of their manual dexterity and computer literacy. When a video game is “pro-social” and rewards players for building a town or helping others, children tend to show more empathy and helpfulness in their daily lives, according to a 2014 study by Douglas Gentile, Ph.D., associate professor of psychology at Iowa State University. According to his studies video games have a widely positive effect on young minds early in their lives. Being more helpful on an every day is widely positive to an every day society.…
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Violent video games teach youth that violence is an acceptable and an appropriate way to achieve one's goals. A 2009 study found that youth who play violent video games have lower belief in the use of nonviolent strategies and are less forgiving than players of nonviolent video games.…
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Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press.…
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It is the sole responsibility of parents to control what types of games their children play. If parents want to allow their children to play violent games it is their decision to make. Parents should ensure that their children know the difference between video games and real life. Many people believe that violent video games are a major cause of violent crimes. Several states introduced laws restricting violent video games which were then over turned in federal court. That suggests that the violence in video games doesn’t cause aggression.…
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Most people think that playing video games will lead you to a life of crime, delinquency, and misery. The opposite, however, is true. Video games can be used properly to improve the coordination and concentration physically, socially, and mentally to benefit the user. Does this mean kids should spend all day playing? No. This occurs when they are used properly and in moderation. Contrary to what most of the people believes, video games can actually help your motorskills no matter how younger people are.…
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In this paper, the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus, specifically supported the study conducted by Weber, Ritterfeld, and Mathiak in 2006. Evidence from their studies will be used to prove this point by discussing the physical and neurological effects of exposure to violent media. Results from other related studies will also be discussed to support this theory, such as the study done by Barlett, Branch, Rodeheffer, and Harris on the short-term effects of video games, and the study by Carnagey and Anderson, which examines the effects on adolescents of rewards and punishments of violent behavior in video games. Studies that support the opposing theory will be criticized for their vague results and lack of concrete evidence.…
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Video games are becoming a common modern element in today 's society, and while their popularity grows, so does the need to research their psychological effects on the player. Unfortunately, researchers generally focus on the negative effects such as increased aggression, and because of that it can be easy to forget that video games are actually quite beneficial, "First, the overwhelming majority of players describe game play as a positive emotional experience" (Oswald, Prorock, and Murphy 10). Since video games receive such negative stigma from the media, there has been the most research done on the frustration-aggression theory. This theory says that once an individual becomes frustrated, aggression is inevitable (Breuer, Scharkow, and Quandt 3). Research on this matter has shown that this is not always the case due to the fact that frustration, associated with losing, is a common element of a video game. This means that a player more or less just becomes used to this "frustration." In fact Video games provide boosts in emotional and social health. Video games also provide educational benefits such as increased skills in math, science, cooperation, and decision making. Middle-aged and older adults are also turning to casual video games as a way of keeping their brains in the best shape. Americans shouldn 't be so quick to deem video games as nothing but violence causing and time consuming. Instead of causing violent outbreaks, video games give Americans a boost in many different mental areas.…
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Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Critics argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflicts.…
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