1. Statistic – “In spite of the violence, the violent video games are also the more popular games on the market” (Paragraph 2)
Anecdote – “On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although nothing is for certain as to why these boys did what they did, we do know that Harris and Klebold both enjoyed playing the bloody, shoot-'em-up video game Doom, a game licensed by the U.S. military to train soldiers to effectively kill…” (Paragraph 3)
Card stacking/Ethos – “More and more children suffer from and are being treated for anger management than ever before. Now, one can't help but to wonder if these violent video games are even playing a slight part in the current statistics. I believe they do.”
2. I believe the thesis is explicitly said in the introduction paragraph. It reads “Affecting children age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games.”
3. No, I do not agree with the thesis of this essay. After reading the essay and analyzing the points the author has made to prove her thesis, I can conclude that the facts are bias and/or outdated.
The author states “more children suffer from and are being treated for anger management than ever before,” but statistics from the United States Federal Interagency Forum on Child and Family Statistics show just the opposite. The agency reports that youth anger and violence is at its lowest levels in 40 years. I infer this is because of the greater recognition, acceptance, and treatment of common mental problems, like ADHD, that once segregated youth and provided a breeding ground for violence. If youth violence is at its lowest levels in 40 years and