Preview

Video Games Case Study

Good Essays
Open Document
Open Document
950 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games Case Study
We have seen in the past that more people are becoming aware of different cultures and how their beliefs and acts are different from ours. In this critical thinking assignment I am going to discuss how different cultures view video games. I will also determine whether they see video games as beneficial to their culture. Video games can be a powerful learning tool according to Daphne Bavelier a researcher at the Unversity of Rochester. He did a study on the first-shooter game "Unreal tournament" found that players were able to increase there perceptual and atention skills by playing that game. Since this game is a pro-social game which means communcating with other people online all over the world, led to more subsequent "helping" behavior …show more content…
The Japanese culture has a long history of animation and manga comics. They are very much into the daily lives of people from all age groups. They have benefited very well from the video game industry with their strong foundation of character production, graphic design, and storyline writing. In Europe they are weak in the video game industry compared to Japan and North America. Europe sees video games as a clear means to provide econmic growth opportunities for companies. Europe doesn't view video games as a negative creation to the their society even though they are aware how far behind the race they are compared to the US and Japan. Video games in their perspective is a beneifcial factor that can help build their enonomy. Video games are one of the largest entertainment industries in America. The question is not who plays, but what games, on what device and with whom. In fact, nearly half of the U.S. population 155 million people play video games, and four out of five households own a game-playing device according to Rich Taylor. Overall, video games are a $22.4 billion dollar industry. In America video games are a huge and growing hi-tech entertainment source. Games connect us, inspire us and bring us emotional experiences. They are ingrained in our culture. As they become more popular, games will continue to impact all aspects of society and stimulate …show more content…
Fifty-six percent of the most frequent gamers play with others and 54 percent play online in multiplayer mode at least weekly. About half of the most frequent game players say that video games help them connect with friends and family. He gets his facts from a report in Entertainment Software Association. This show that games have a big pro cause they allow us to come together. Values literacy: The assumption that comes from video games is that people arn't expericening life they are staying at home and not bettering themselves. People don't see playing video games as a good hobby because they are not experiencing the joys of life. Creating and playing video games gives society more to look forward us and brings different cultures, religions, and races together. Culturally video games are meeting mixed social commentary by members of society looking for a convenient scapegoat. The scientific facts stand at odds with the regulation hungry and the overzealous politicians. Of course there are games that are objectionable but we can't take a black and white view on an entire medium for the miscalculatons of some. Truth is that most studies come to the conclusion that games have more positive effects than not. Study after study shows that video games improve cognitive abilities, and even visual attention

You May Also Find These Documents Helpful

  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Good Essays

    The writer uses the method ethos to provide “hard evidence” (Lunsford, Andrea, et al. 52) to communicate to the audience his credibility and convince readers that video games further stereotypical beliefs and actions. The author uses studies referenced in the article to show “credibility” (Lunsford, Andrea, et al. 43) of studies done. One of the studies used in article “Playing with Prejudice” shows that “children between 8 to 17 years old make up the group that plays the most video games” (Burgess et. al. 552). Attracting this audience at such a young age is very easy to influence and lure them in, and over time this will affect their mine set and behaviors. In order for the author to prove his credibility to the audience, the writer uses research and data to support his argument.…

    • 596 Words
    • 3 Pages
    Good Essays
  • Better Essays

    In a $25 billion dollar industry a year, video games are an outlet for most kids and adults to escape reality. I know all of our parents at one point or another have told us to stop playing video games because it will rot your brain. Is that really the case though? I believe video games have a positive effect on your brain and throughout this essay I will explain why. Now there is no need to tell me the negatives like, kids become anti-social, they just sit inside all day and get fat, or maybe develop violent behavior. When did video games start having these so called negative effects? In my case never. I have been playing video games since I can remember. I am not anti-social, my friends sometimes say I'm too skinny, and in no way am I a violent person (unless I need to be). Video games somewhere down the line got a bad rap, and violence was the main contributor.…

    • 1276 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Video games are one of the greatest invetions ever created by man. they have givin years of happieness to our youth and have helped the U.S economy substansially. I cant even count how many times I have gone home from a rough day at school or work just to be happily greeted by my computer. Video games also allowed me to talk to, and have fun with some of my friends that have moved halfway across the world. some people like to say that video games will rot your brain, I dont think so, there are hundreds of games that will place you into history or make you solve puzzles to enhance brain activity.…

    • 449 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video games have immediate positive effects when prosocial games are played, and even games that are not specifically prosocial can have positive effects as well. A much wider range of video games exist then just the antisocial games that are often exhibited in media, and these games have been used to explore and encourage large group discussions about morality, as well as being used for educational purposes such as exploring historical and social patterns and processes. Video games are uniquely suited to explore complex moral process, and use not only the story, but interaction with the game itself to teach players positive moral behavior and deliberation processes through play itself. Video games are more complex than the majority of the media makes them, and the entire genre of entertainment should not be defined by a small portion of its content. Until the majority of people realize the positive effects video gaming can have, they’ll continue to be seen as destructive, and a lot of potential good will be lost on people who probably need…

    • 1145 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    The video game industry is a multibillion dollar a year industry, so it isn't hard to understand why they go through great strides to protect their image. They provide entertainment to all ages, genders, nationalities, and ethnicities. Contrary to the opinions of the industries opponents, video games are not destroying our youth, they challenge, educate, and provide an escape from an oppressive world.…

    • 642 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    The DALY as a measure of the health gap can be utilised in priority setting for research. However, since its development much of the criticism of the GBD study is focused on the construction of DALYs and the ethical choices behind its creation. It has been argued that DALYs only reflect the presence of a medical condition that is associated with certain functional limitations and the models require so many inputs that makes it difficult for local research groups to apply DALY methods to their populations (Arnsen and Nord 1999). There are difficulties in the understanding and interpretation of the DALYs especially when contrasting the DALY with other health proxies such as death rates or life expectancies (Arnesen and Nord 1999). The DALY which…

    • 266 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    I grew up in a household where video games were a privilege that I had to earn. When I had done all my homework and chores, I was allowed to play video games for an hour a day. As I grew older my parents thought I could make my own choices and did not limit the amount of time I spent playing video games. Many people today think that video games cause children to become couch potatoes, act dumb, and be rude. As a young child, my parents taught me that responsibilities come before the reward. That is why I have a different opinion of video games. I believe that video games can be beneficial to individuals; however, there are limitations. They help children deal with cancer, improve literacy skills, gain educational skills, and stay fit, but individuals should be cautious about the genre of the game and the amount of play time. When these precautions are taken, video games can be a helpful tool for many.…

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Satisfactory Essays

    Draft1

    • 394 Words
    • 1 Page

    Todays society has multiple opinions on how video games are seen and affect society today. These video games have multiple views on them both positive and negative. Although people defend both sides there is multiple reasons why video games can be bad or good. There is questioning on wether there should be harsher age restrictions or if young ones should not be allowed to play at all. Even though people have disputes over all this video game insustries still have their way and make billions of dollars annually.…

    • 394 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games and ultimately keeping them away from drug usage and violent activities. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing "Call of Duty 4" online. The game focuses on eliminating the other team hence teamwork has a major role in succeeding…

    • 964 Words
    • 4 Pages
    Good Essays
  • Good Essays

    New forms of technology and thinking has granted us with great opportunities such as medicine and creative social interactions. The human race has taken something as small as discovering electricity for a light bulb to creating smartphones. As mankind advances, many individuals look at different ways of solving unknown mysteries. Some people look to outlets that many don't dare to look towards, one of those people being Will Wright. Will Wright discusses in his article “Dream Machines” that video games “benefit rather than denigrate culture” (212). For years, many people have blamed video games for the violence among white youth, however Will Wright presents an outstanding argument on how video games can be a positive influence on the world such as progressive new ways of thinking and new technology.…

    • 683 Words
    • 3 Pages
    Good Essays
  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    A majority of American adults (70%) with an internet connection had played a game in the last six months and 60 million American purchased a video game in the last year.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?…

    • 306 Words
    • 2 Pages
    Satisfactory Essays