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Violent Toys and Children

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Violent Toys and Children
Matt Cants
Ms. E*
2013 05 28
HRE 4U
From learning toys to miniature cars, toys have always been an influence on children. Young children have difficulty separating facts from fantasy. Children learn through play, and they learn by example. It is through imaginative play that the child begins to learn some of the roles and behaviours of society. Learning to cooperate, negotiate, take turns and play by the rules are all important skills learned through play. The skill learning process through play and games is applied in Montessori kindergartens which have turned out to successful method of teaching all around the world. Young boys and girls have always looked up to their Barbies or grew in excitement when watching their Hot Wheelz fly around the track trying to escape the jaws of a shark. Many of these toys are beginning to develop to be more realistic such as nerf guns or army figures. With advancements in technology, an increasing amount children are beginning to play on their tablet or other digital device rather than playing with physical toys. Violent toys weren 't as accessible to children a few years back, and since, children have shown an increase in violence of ages 10 and up. It is important that violent toys are monitored because they are easily accessible, are funded by the army and is becoming increasingly popular in video games but these issues can be easily prevented by parents.
Some of the most popular toys lately have been of toy guns or violent figurines which populate the shelves at toy stores. Violent toys are in an abundance and are easily accessible to children. The M2 Research company did a study which showed that 91% of kids between the ages of 8-11 play the popular shoot-them-up war game, “Call of Duty”. This game is made for an older audience and has an ESRB rating of M for Mature. It is rated M because of blood and gore, intense violence, strong language which is not something an 8 year old should be exposed to. Many toy stores now



Cited: Wisco, Albert. TVOntario. Violent Toys and Their Effect on Children. The Ontario Educational Communications Authority. 16 Jul. 2008. Web. 22 May 2013. Schantz, Stacey. PerryHallPatch. Do Children 's Toys Promote Violence? Patch, U. 6 Sept. 2011. Web. 23 May 2013. The Lion & Lamb Project. Violet Toys vs. Nonviolent Toys & Games: What 's the Difference? Chinaberry. Web. 23 May 2013. Zamosky, Lisa. WebMD Magazine. Toy Guns: Do They Lead to Real-Life Violence? WebMD, LLC. 1 Dec. 2011. Article. Science Daily. Ciolent Video Games Are a Risk Factor for Criminal Behavior and Aggression, New Evidence Shows. ScienceDaily, LLC. 26 Mar. 2013. Web. 23 May 2013. Benedict, Carey. New York Times. Shooting in the Dark. The New York Times Company. 11 Feb. 2013. Web. 23 May 2013. Rowlands, Philippa. Suite101. Toy Guns, Violence, and Parents. 24 Apr. 2007. Web. 23 May 2013.

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    Published:
October
22,
2012
–
637
Comments
/
Paloma
Santa
Cruz
 
 
 
 
 
 
 
 
 
 
 Reading
 “If
 you
 shoot
 you
 will
 win!”
 out
 of
 a
 bright
 red,
 perfectly
 squared
 box,
in
big,
chunky,
black
letters
in
the
toys
aisle
at
the
supermarket
might
 sound
 intriguing
 by
 calling
 your
 attention,
 and
 making
 you
 smile,
 right?
 It’s
 not
even
funny
if
a
child
feels
the
same,
though.

 
 A
year
ago,
I
experienced
something
really
attention-grabbing
that
made
my
 vision
 towards
 toy
 guns
 change
 completely.
 Walking
 out
 of
 the
 Pirates
 of
 the
Caribbean
ride
at
Disney
World
Orlando,
a
father
was
having
a
serious
 talk
with
one
of
the
magically
disguised
vendor
at
the
gift
shop.…

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    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

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