Ms. E*
2013 05 28
HRE 4U
From learning toys to miniature cars, toys have always been an influence on children. Young children have difficulty separating facts from fantasy. Children learn through play, and they learn by example. It is through imaginative play that the child begins to learn some of the roles and behaviours of society. Learning to cooperate, negotiate, take turns and play by the rules are all important skills learned through play. The skill learning process through play and games is applied in Montessori kindergartens which have turned out to successful method of teaching all around the world. Young boys and girls have always looked up to their Barbies or grew in excitement when watching their Hot Wheelz fly around the track trying to escape the jaws of a shark. Many of these toys are beginning to develop to be more realistic such as nerf guns or army figures. With advancements in technology, an increasing amount children are beginning to play on their tablet or other digital device rather than playing with physical toys. Violent toys weren 't as accessible to children a few years back, and since, children have shown an increase in violence of ages 10 and up. It is important that violent toys are monitored because they are easily accessible, are funded by the army and is becoming increasingly popular in video games but these issues can be easily prevented by parents.
Some of the most popular toys lately have been of toy guns or violent figurines which populate the shelves at toy stores. Violent toys are in an abundance and are easily accessible to children. The M2 Research company did a study which showed that 91% of kids between the ages of 8-11 play the popular shoot-them-up war game, “Call of Duty”. This game is made for an older audience and has an ESRB rating of M for Mature. It is rated M because of blood and gore, intense violence, strong language which is not something an 8 year old should be exposed to. Many toy stores now
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