Players can replay their ending shot so they can feel accomplished intrinsically or can show their friends and receive extrinsic motivation. Not only this, but whenever players manage to do something extraordinary, the game lets them know and rewards them for it. For instance, hitting two orange pegs from long distances gives the player a “Long Shot” bonus to their score. It’s not a goal that most players make for themselves, but when it happens, it’s a nice reminder to the player that they are doing a good job and working to achieve their goals. Peggle provides players with so many opportunities to increase their score and thus motivates them to keep …show more content…
The player learns the objective of clearing the orange pegs quickly through the punishment of losing the game once the balls run out. When the player loses the game, they have to start the level over from the beginning. Another instance of negative reinforcement could be when the ball falls without hitting a peg, but it could also be a reward. When the player loses the ball without hitting a peg, the player gets a chance to redeem themselves with a coin toss. The player has a chance to get a free ball rather than loose the ball, but if the toss does not work in their favor, they still lose the ball. Having the punishment of wasting a ball teaches the player that this game is about collecting points, and thus not collecting anything is failing the game, but the coin toss gives the player the chance to learn from this mistake while also not having it count against them. In a way, the punishment holds a hidden reward reinforcing the huge amount of reward in this