A crowded shopping centre The crowd had not dwindled. On the other hand‚ it had become more boisterous: animated. It had come to life. I looked about me as I waited for my friend in the middle of the shopping centre. The crowd was made up of a myriad of characters. Everywhere‚ children dashed about. Groups of teenagers with multi- colored spiky hair walked about from one shop to another. They were essentially window-shopping. They were not carrying any shopping bags with them. I noticed some of
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SAFETY AND SECURITY OF CONSUMERS IN ONLINE BUSINESS _________________________ A Research Paper Presented to the Faculty of the Department of Languages and Literature University of San Carlos Cebu City‚ Philippines _______________________ In Partial Fulfillment of the Requirements for the Subject English 4 College Composition and The Research Paper _________________________ by Agujar‚ Alnair Aniñon‚ Jose Kristian Caluyo‚ Jose Vergel Diana‚ Dean Mar Heyrosa‚ Bemcy Gleneth
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DESCRIBE THE SCENE AT THE SHOPPING COMPLEX ----------------------------------------------------------------------------------------- In every large town now there are numerous shopping complexes to cater for ever increasing population. These complexes contain varieties of shops and you just name them.They sell shoes‚sports goods‚ clothes‚ computers‚ videos and audios equipment‚ furniture‚ musical instruments‚camera and films‚food‚drinks and other things. Back
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A Summary of “The Science of Shopping” A famous writer for the New Yorker‚ Malcolm Gladwell has written an article‚ “The Science of Shopping”‚ which is based on Paco Underhill’s study of retail anthropology. The intention of a retail store is obvious- that is to attract customers and convince them to perchance as much as they can. There is so much knowledge that we can study‚ such that how the environment affects people’s thinking. These are tiny details that we don’t usually think about. The reason
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1.0 INTRODUCTION E-RETAILING Online retailing (also known as B2C or business-to-consumer e-commerce) is basically a Web-enabled interface between your company and your target consumer for selling products and services on the Web with the facility of online payment. Online retailing is the most famous and challenging innovation for the retail industry since the last two decades. It offers a new kind of distribution channel and unique options of collecting customer data and analysing buying patterns
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Online Auction for UUM Students 1. Introduction The fast development of communication technology caused the millions of auction listings in thousands of categories on auction websites‚ for example eBay‚ Yahoo and uBid (Yen and Lu‚ 2008). Online auctions conducted over the Internet provide substantial sales growth chances for the intermediaries and substantial unit cost reduction for purchaser of chosen commodities (Emiliani‚ 2000). Recently‚ online auctions activities have increased rapidly‚
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Assessing consumer acceptance of online shopping: Examining factors affecting purchase intentions Flick‚ Kenneth L. ProQuest Dissertations and Theses; 2009; ProQuest Business Collection pg. n/a Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Reproduced with permission of the copyright owner. Further reproduction prohibited without
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QRT2 Task 2 Now that we have determined that moving into the online community is viable for us as a company‚ it is now time to continue the planning. We have discussed previously the strategic marketing tactics we will use and the way that we will use social media to ensure that we are ready to move forward. We will continue our planning and focus on the way that we will provide payment options for our customers. This will include what tools they will use and how
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CHAPTER I Introduction This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows‚ the second game in the Lineage series. It is a prequel to Lineage‚ and is set 150 years before the earlier game. It has become very popular since its October 1‚ 2003 launch in South Korea‚ reporting 1‚000‚918 unique users during the month of March 2007. To date‚ the game has been played
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Brain Sci. 2012‚ 2‚ 347-374; doi:10.3390/brainsci2030347 OPEN ACCESS brain sciences ISSN 2076-3425 www.mdpi.com/journal/brainsci/ Review Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies Daria J. Kuss * and Mark D. Griffiths International Gaming Research Unit‚ Nottingham Trent University‚ Nottingham NG1 4BU‚ UK; E-Mail: mark.griffiths@ntu.ac.uk * Author to whom correspondence should be addressed; E-Mail: daria.kuss@ntu.ac.uk; Tel.: +44-789-111-94-90
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