EFFECTS OF TWITTER AND FACEBOOK IN THE ACADEMIC STANDING OF STUDENTS A Library Research Paper for English 2: College Writing in English Shera Marie B. Camposano English 2 W – 4R Moses Villanueva‚ Instructor March 22‚ 2012 Introduction According to Kirkpatrick‚ twitter and facebook maybe useful‚ destructive or both (83). Social networking sites such as twitter and facebook are now prominent in the society. A vast amount of people engage in these kinds of website every
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POSITIVE EFFECTS OF ENTERTAINMENT TECHNOLOGY ON HUMAN BEHAVIOUR Matthias Rauterberg Technical University Eindhoven (The Netherlands) Abstract: Worldwide the pros and cons of games and social behaviour are discussed. In Western countries the discussion is focussing on violent game and media content; in Japan on intensive game usage and the impact on the intellectual development of children. A lot is already discussed on the harmful and negative effects of entertainment technology on human behaviour
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Effects of computer addiction on the Academic Performance of the students A Research paper Submitted to the Faculty of Education City College of Tagaytay In Partial Requirement for the subject‚ Educational Research Von Bryan A. Borja BSE – IIA Submitted to: Mrs. Lorena Constante October 17‚ 2012 Introduction It is known that we are living in technological era. The computers become irreplaceable tool in everyday life of almost each person
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English Language Teaching Vol. 2‚ No. 3 An Experimental Study of the Effects of Listening on Speaking for College Students Yan Zhang Foreign Languages‚ College Qingdao University of Science and Technology E-mail: zhangyangrace@yahoo.com.cn Abstract As China enters WTO‚ more college graduates with higher oral English proficiency are required. However‚ we learned that even students in some distinguished universities are lack of this ability. Based on her teaching experiences and the theory
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SINHGAD TECHNICAL INSTITUTES CAMPUS SINHGAD INSTITUTE OF MANAGEMENT A Study on impact of text messaging on teen age students Prepared by Rambhu kumar(11) Komal jaiswal(15) Pankaj kakani(17) Sukirti keswani(18) Nitin maske(19) Introduction 1 See it? Hear it? Take it! This is still the mantra of many schools across the country that succinctly summarizes
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Enhancing student learning using multimedia and web technologies: Students’ perceptions of an authentic learning experience in a Malaysian classroom Heidi Yeen-Ju Tan‚ Joyce Wai-Jing Kwok‚ Mai Neo & Tse-Kian Neo SMILE‚ CEMKA‚ Faculty of Creative Multimedia Multimedia University‚ Malaysia There is still a lack of confidence in the effectiveness of online education as education materials are being developed without proper consideration as to their design and content representation (Chung‚ 2008)
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Heafner‚ T. (2004). Using technology to motivate students to learn social studies. Contemporary Issues in Technology and Teacher Education‚ 4(1)‚ 42-53. Using Technology to Motivate Students to Learn Social Studies Tina Heafner University of North Carolina at Charlotte Abstract Many teachers struggle with motivating students to learn. This is especially prevalent in social studies classrooms in which students perceive social studies as boring (Schug‚ Todd‚ & Berry‚ 1984; Shaughnessy & Haladyana
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Effects of Computer Addiction to Students Study Habits Research Report Presented to the Catanduanes State University Author’s Note This Research paper is for compliance In English 2 subject‚ Writing in the Discipline‚ this Second Semester School Year 2013-2014 Introduction DOTA (Defence of the Ancient)‚ DOTA 2‚ LOL (League of Legends) and other offline and online games are some of the most played computer games in
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11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating various games into their teaching curriculum in an effort to create a fun and engaging learning environment for students. Although this can be very challenging and time consuming‚ interactive‚ collaborative and competitive games tend to motivate and encourage student participation in the learning process. Over the years
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Youth of the present time grew up with the presence and proliferation of various online PC games in the country. Aside from its entertainment value‚ PC games affect the students’ habit where students currently affect their academic performance. At present times‚ people are highly engaged in internet and this includes computer games. Computer games are video games played on a general purpose personal computer rather than a dedicated video game console ar arcade machine. Their defining characteristics
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