"Gameplay" Essays and Research Papers

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    NBA Basketball doesn’t take itself too seriously. It does however provide a refreshing gameplay style that is appealing for all ages and especially casual players looking for an accessible arcade sports game. As Dead Rising did for zombie games‚ Backyard NBA Basketball has done for basketball games; it put comically zany fun into a game with surreal and crazy action for some serious fun and enjoyable gameplay. Backyard lets players choose from a small selection of courts to play on‚ and features

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    player to control the movement or actions of the objects in the video or computer games. Players press buttons on the gamepad‚ often with their thumbs‚ to carry out actions. Some gamepads have swiveling sticks that also can trigger events during gameplay (Cortez 20-24). Some gamepads include wireless capabilities; others connect via a cable directly to the game console or personal computer. Motion-sensing game controllers allow the user to guide on-screen elements or trigger events by moving a handheld

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    Case: Ps3

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    Summary: The purpose of the case is to discuss the success of the new product launch in regards to product features‚ brand loyalty‚ content availability‚ third-party support‚ and adherence to industry standards. Sony launched the PS3 in November 2006‚ which brought innovation and development of technology to customers. However‚ the price dropped and over one third of PS3 consoles never sold in February 2007 (J. Paul). Product features: The PlayStation 3 contains the most advanced technology

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    Silent Hill Analysis

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    At one point‚ the characters of Silent Hill effectively end up questioning both the nature and presence of the monsters. Upon Harry’s arrival at the examination room of the Alchemilla Hospital in SH1‚ Dr. Michael Kaufman wonders about the Flying Reptile that had made its way inside and that he has just killed. He says: “Something’s gone seriously wrong. Did you see those monsters? Have you ever seen such aberrations? Ever even heard of such things? You and I both know‚ creatures like that don’t exist

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    entertainment in the world. Such high budgets come from factors like developing and development staff. But the majority of the portion of their budget is put in to marketing. Even to the very little spent on development‚ a big part of it goes towards the non-gameplay parts such as motion capture and expensive voice acting talent. The result in this could

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    A few key points to specifically focus on is that violent video games have been demonstrated to have important relations to self-regulation‚ that has shown to have an immediate depletionary effect on people on cognitive tasks after gameplay. It also was found that violent video games can have positive effects on self-regulation‚ such as helping youth to be more adaptive to learning‚ as well as showing negative effects on behavioral regulation and pro-social behaviors. Exergaming has

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    Gta 4

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    States in search of the American Dream‚ but quickly becomes entangled in a world of gangs‚ crime‚ and corruption. Like other games in the series‚ GTA IV is composed of elements from driving games and third-person shooters‚ and features "open-world" gameplay‚ in which players can interact with the game world at their leisure in a nonlinear fashion. Grand Theft Auto IV also features several online multiplayer modes. Two expansion packs have been developed for the game‚ originally released as downloadable

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    The Sims

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    fully in an interactive environment. This has helped the game successfully attract casual gamers. The only real objective of the game is to organize the Sims’ time to help them reach personal goals. The Sims has changed drastically in the form of gameplay. [edit] Life Stages There are three life stages in The Sims: infant‚ child‚ and adult. While babies grow up into children‚ children and adults never age. This means children and adults remain in their life stage indefinitely. Sims‚ however‚ can

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    400 Days‚ Sorcery!‚ and Depression Quest‚’ by Tevis Thompson‚ the connection between video game characters and players on a metacognitive level is described. Thompson explores this connection through several games of different genres‚ stories‚ and gameplay. He says that games‚ in order to really connect on an empathetic level with their players‚ need to force the players to live the lives of others and face the consequences of lasting choices the player must make. He praises games like ‘The Walking

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    strategy behind Fruit Ninja promoted for iPhone‚ Android‚ and Windows‚ stresses the game’s easy use. According to Toby McCasker of The Guardian reports that the game downloaded more than a billion times. This shows the game’s popularity and its clear gameplay. Halfbrick was on a quest to find the best games. They were looking for something intuitive and new. The company had pitching sessions called Halfbrick Friday for game ideas. Surprisingly‚ only one person said there is potential in the game. If

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