raw materials into a finished product. 2. The group of logical‚ related‚ and sequential activities and transactions in which businesses engage are often collectively referred to as ____. 3. ____ occurs when one business transmits computer-readable data in a standard format to another business. 4. Businesses that engage in EDI with each other are called ____. 5. ____ is the general term for a group of technologies have emerged and combined to make new businesses possible
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Drug Addiction for Dummies Your Name Here School Name COM 150 Expository Essay Allison Howry February 3‚ 2008 Thesis Addiction is defined as an overuse of any substance that changes the natural chemical balance of the brain. It is generally agreed upon that addiction includes biological‚ psychological‚ and behavioral factors. Introduction Addictions are very dangerous emotionally‚ psychologically‚ and physically. There are three main points to an addiction - the actual addiction and
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INTRODUCTION The internet has enabled faster access of information worldwide. It is the cheapest means to accessing any information. The internet is defined as a tool that can link up all the people in the world who have interconnected computers. We depend on the internet nowadays so much‚with its convenience but again it can act as a weapon against us. Firstly In 1969‚the US Department of Defense started a project to allow researchers and military personnel to communicate
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The Threats of computer viruses? Computer viruses are very risky and can damage all the data files that you have on your pc and the pc itself. There are many types of them. It injects copies of itself into other programs on your computer system. They do damage the executable programs and the system files! Or display annoying messages and popups on your screen and send infected junk emails to people from your email address. You can notice easily if your Computer is infected throughout sending
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ACTION RESEARCH : “DOTA ADDICTION” Submitted by: Maverick V. Francisco Submitted to: Prof. Peñaranda Chapter I : Introduction Playing games is a natural part of growing. It’s one way that kids learn to socialize‚ compete‚ to fulfil their craving ego‚ to entertain‚ to have fun and sometimes to escape from depression. Computer and online games‚ in most instances‚ are no more dangerous than other games‚ which kids play outdoors. But sometimes‚ computer and online games with
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De La Salle University – Dasmariñas College of Science and Computer Studies Computer Science Department Game Addiction Submitted to: Ms. Gina Tan-Sanfilip Submitted by: Chelsea Ann Montilla Brandon Kyle Davey Ricci Zerrudo Julian Robert July 15‚ 2013 CHAPTER 1 BACKGROUND OF THE STUDY Introduction In recent years‚ several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time
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of U.S. consumers are spending more time with their computers than with their significant others. If there was any doubt that computers and technology are taking over the lives of Americans‚ it was dispelled Monday by two studies -- one noting that most Americans spend more time with their computers than with their spouses‚ the other revealing many drivers are e-mailing and instant messaging while driving. After reviewing PC and broadband Internet usage by 1‚001 Americans‚ Kenton Research found that
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Internet Safety‚ or Online Safety‚ is the knowledge of maximizing the user’s personal safety and security risks on private information and property associated with using the internet‚ and the self-protection from computer crime in general. As the number internet users continue to grow worldwide‚[1] internet safety is a growing concern for both children and adults. Common concerns regarding safety of the internet include malicious users (Spam‚ Phishing‚ Cyberbullying‚ Cyberstalking etc.)‚ websites
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ABSTRACT Researchers have indicated that Internet addiction is a wide-spread problem‚ impacting the lives of an estimated 4-10% of all Internet users. Researchers have also indicated that Internet addiction has a social component‚ with Internet addicts using the Internet to build and maintain new social relationships at a much higher rate than nonaddicts. This study explored Internet addiction in the context of Massively Multiplayer Online Role-Playing Games (MMORPGs). Data were drawn from
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precautions are designed to reduce the risk of transmission of microorganisms from both recognized and unrecognized sources to health care workers‚ patient as well as environment. This survey will assess level of knowledge‚ attitudes and practices among nurses in general medical ward.Methodology: This was a cross-sectional survey that conducted in 2 weeks that is on 10 October until 24 October 2012. A self-administered‚ anonymous questionnaire will distribute to 120 nurses that randomly selected in
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