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    grain What is interesting about this article? I find this article to be a story of a driven individual who started out with a hobby or passion for software development with his focus being on gaming. Mr. Persson lists out five reasons for success and five things that he would have done differently. Ultimately‚ this person outs the software development road map of potential pitfalls and reward. Why I choose this particular article and how it relates to the course? As stated previously

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    Decision Making Software

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    Decision has world wide clients. Some of them include NASA-Stennis Space Center(U.S.A)‚ Michelin(Brazil)‚ National University Athens(Greece)‚ and Civil Engineering‚ QUT(Australia). Decision Lab 2000 is designed for multicriteria decisions. This software utilizes two methods for decision making‚ the PROMETHEE(preference ranking organization method for enrichment evaluations) and the GAIA(geometrical analysis for interactive learning). Both of these methods are considered among the easiest and most

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    Software Defined Networks

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    Abstract Software defined networking is a new concept that redefined the current network device architecture and the way they behave. Due to the exponential growth of the Internet and services attached to this worldwide infrastructure‚ a number of issues have cropped up in modern day networks. This paper discusses a few of these limitations and how the software defined networking approach tries to alleviate them. OpenFlow‚ released in the year 2008‚ is a commercially viable implementation of this

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    Open Source Software

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    COMPUTER SCIENCE AND ENGINEERING Semester – V Code. No Theory Course Title Discrete Mathematics PC Hardware and Trouble Shooting Software Engineering Formal Languages and Automata Theory Java Programming Computer Networks Practical Software Engineering Lab Java Programming Lab Computer Networks Lab Semester – VI Code. No Theory Course Title Theory of Computation Open Source Software Object Oriented System Design Numerical Methods Computer Graphics Elective – I Practical Open Source Lab Object Oriented Systems

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    "The Stanford Prison Experiment was a landmark psychological study of the human response to captivity‚ in particular‚ to the real world circumstances of prison life." What was a psychological study? More as‚ what was the Stanford Prison Experiment? As soon as those words popped up on my screen‚ the very next thing I did was Google it. The very first things that appeared was a deep explanation of exactly what it was; "an attempt to investigate the psychological effects of power between prisoners and

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    authority figures and inmates in prison situations. Conducted in 1971 the experiment was led by Phlilip Zimbardo. Volunteer College students played the roles of both guards and prisoners living in a simulated prison setting in the basement of the Stanford psychology building. Philip Zimbardo and his team aimed to demonstrate the situational rather than the dispositional causes of negative behaviour and thought patters found in prison settings by conducting the simulation with average everyday participants

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    CHAPTER I THE PROBLEM AND ITS BACKGROUND A. INTRODUCTION Student discipline system is an essential tool for building an organized institution within a particular university. It serves as a framework in molding students in accordance to the school’s rules and regulations. The system usually determines students’ violations as well as the corresponding punishments and sanctions. It also includes basic information and the record of offenses of erring students. Student discipline system

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    law on project failures. For a successful project to be completed setting the goals correctly should be a demanding task .The common error is due to humans and can be illustrated due to lack of communication between customer and analyst or software . Example: For example a car with 1 or 2 persons in it ‚the air pressure in the tyres is less and volume is more and the same car filled with luggage and 6 to 8 persons the air pressure is more in tyres and volume is less . BOEHM’S

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    Devin Crockrel Shannon Smith Eng 112 18 June 2013 Obedience to Authority: “The Stanford Prison Experiment” “The Stanford Prison Experiment” was a well-known and controversial study. It took place in 1973 and delved into the human psyche behind roles of authority‚ and obedience. The setting was a controlled prison environment at Stanford University. The experiment was meant to study the process in which “guards” and “prisoners” learn to become obedient‚ and an authoritarian. The subjects

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    The Stanford Prison Experiment The Stanford Prison Experiment was a psychological study of human responses to captivity and its behavioral effects on both authorities and inmates in prison. It was conducted in 1971 by a team of psychologists led by Philip Zimbardo. Undergraduate volunteers played the roles of both guards and prisoners living in a mock prison in the basement of the Stanford psychology building. The experiment was intended to last two weeks but was cut short due to the rapid and

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