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    Sony TV business

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    Sony TV business loses much money for the company SAMSUNG-LG-SONY(third largest) http://www.statista.com/statistics/267095/global-market-share-of-lcd-tv-manufacturers/ The TV business‚ which has racked up around 790 billion yen of losses over the past 10 years‚ has been one of the main contributors to persistent losses in Sony’s flagship electronics division Without the facility to produce its own LCD panels Sony found itself forced to buy in components from the likes of Samsung and Sharp. However

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    Sony’s Future Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video

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    Sony Case Study

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    Study: Sony: managing the international R&D network 1. How did Sony internationalize its R&D activities? Sony started to internationalize its activities in the 1950’s. For this‚ it used an incremental and cautious way. They followed the Morita’s strategy which is: first to learn about the market‚ to learn how to sell to it and to build up its corporate confidence before to commit itself. He also says that when you have confidence‚ you should commit yourself wholeheartedly. So Sony started

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    Brand Audit

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    Group Brand Audit Project Your group assignment is to pick a brand from the list of brands(attached) and conduct a thorough brand audit. Each group must study and analyze a different brand. Brands will be assigned on a "first come‚ first serve" basis. Post your group’s choice of brand and gp number on the “questions for Prof/TA” board so that everyone can see your group’s choice. This way‚ the other gps will know which brands are already taken on a first come first serve basis. Once your

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    Developing Creativity - Sony

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    Introduction……………………………………………………………………………4 Factors Affecting Creativity………………………………………………………….. 6 Stages of a Successful Problem Solving Programme…………………………………..7 CPS Framework……………………………………………………………………… 9 A critical look at creative problems facing Sony Corporation………………………..9 Application of CPS Models to Provide Solutions……………………………………12 Ways that Levels of Creativity Might be Measured & Assessed…………………….16 Abstract Creativity is the use of an original idea to create something. Businesses

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    evaluate what their impending strengths‚ weaknesses‚ opportunities and threats are. This process is referred to as a SWOT analysis and plays an integral role within the daily operations of marketing teams. Successful market penetration becomes a greater possibility when a company can efficiently analyze their marketing environment and specify how it will relate to their own exclusive product. “The goal is to match the company’s strengths to attractive opportunities in the environment while eliminating

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    Customer Care of Sony

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    Evaluation 8 As far the situation for Sony is not positive one. Because of this‚ Sony Corporation should precede future development in customer relationship. The sales experience continuous depression those years. More and more staffs were laid out. That is the last thing that the corporation could do to maintain current operation. 8 3. How. 8 The marketing approaches for Sony Corporation are shown below. The Sony Corporation set the customer in specific organization. Sony Photograph club offers the access

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    Consumer Behaviour Assignment -2012-13 PlayStation 3 Sony Rahul Pandit M.A. Advertisement & Marketing 200735024 CONTENT No. | Particulars | Pg.No. | 1. | Company Introduction. | | 2. | Product Introduction. | | 3. | The Perceptual Process. | | 4. | Attitude; The Functional Theory Of Attitudes. | | 5. | Need & Behaviour; Need Recognition Process. | | 6. | Conclusion. | | Company Introduction Sony Corporation is a Japanese multinational conglomerate‚

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    Audit

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    fully immersed in the water. 2. Form utility: Form utility is when marketing provides to consumers by transforming raw materials into finished products‚ providing consumers with products in the way they want them. Organisations can provide a high level of form utility‚ e.g. when the warehouse provides consumers with the pieces of a table‚ so that they can assemble it for themselves. Place utility: Place utility is when marketing provides to consumers by making products available where they want

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    Sony and Philips

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    was such a small country‚ Philips was forced to start exporting in the early 1900s in order to have enough sales volume for its mass-production facilities. Philips evolved into a highly centralized company with decentralized sales and autonomous marketing in 17 countries. Political events in the world during the 1930s forced Philips to change into a truly multi-national company. First‚ the depression caused countries to erect trade barriers and enact high tariffs‚ forcing Philips to build local

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