"Online games subculture" Essays and Research Papers

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    you mentally. There are a lot of things now that could bring on ADD or ADHD‚ but there could be another cause. Studies have shown that technology is starting to play a major part. A study at Iowa State University showed that people who play video games for more than two hours a day have double the chances of developing an attention disorder (Pytel). Using too much technology can definitely affect someone mentally. Another setback about using too much technology is that it’s driving children away

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    Gaming essay

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    The Threats of Online Gaming It seems that only now people are finally starting to be aware of the negative impact that online gaming has on both the physical and psychological aspect of the gamer’s lives. The more people that know about the social isolation‚ narcissism‚ increased aggression‚ and negative academic and occupational consequences that results from excessive online gaming‚ the bigger the drive will be to take the precautionary steps needed to at least reduce the negative by-products

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    Raver Subculture in Young America Over the past few years‚ an interesting focus has developed among our youth subculture in American society today. I have been interested in how the raver subculture has come into existence‚ and how they are able to maintain their unanimity and cohesiveness. This subculture mainly consists of people who go to "raves‚" also known as‚ underground dance parties where people go to hear "techno" (electronically produced) music and have intense experiences‚ which

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    Copyright © 2010 Scott Berkun. All rights reserved. Printed in Canada. Published by O’Reilly Media‚ Inc.‚ 1005 Gravenstein Highway North‚ Sebastopol‚ CA 95472. O’Reilly books may be purchased for educational‚ business‚ or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information‚ contact our corporate/institutional sales department: (800) 998-9938 or corporate@oreilly.com. Editor: Mary Treseler Production Editor: Rachel

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    years a variety of youth subcultures associated with music‚ dance‚ and unconventional forms of spirituality have emerged. The 1980s introduced us to a combination of fast-paced‚ repetitive electronic music with choreographed laser shows. This was the birth of the “rave culture.” Many argue the notion that “rave” is a subculture‚ as it has not established an identifiable dress code or set itself apart from the wider culture. Some of those that acknowledge ‘rave’ as a subculture say it is nothing more

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    the same interest‚ social networking sites such as Facebook‚ Twitter‚ Tumbler‚ MySpace and others are attracting millions of people around the globe especially the students. It had been the source of happiness for many students. Some play with the games or applications available in SNS’s. But‚ nowadays‚ students are addicted to these kinds of sites which led to low scores on test and quizzes‚ sleeping in class because of lack in sleep and eventually‚ low grades‚ performance and achievements of students

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    computer. Games‚ role playing games (RPG)‚ massive multiplayer online role playing game (MMORPG) are the main culprit. Introducing the use of computer to schools is most ingenious; whoever pioneers this program is very observant and smart. For starters‚ introducing education based interactive games is one of those innovations. It’s like basic course in computer for students primarily for elementary. Students do mouse left and right clicking‚ mouse panning and pointing‚ etc. It’s like computer games or usage

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    technologies emerging‚ how some are more affected than others. * How different forms of related dependence behaviours‚ such as an addiction to social networking‚ cybersex‚ online gambling‚ or web-based role-playing games are affecting our need to be on the internet. * How some games reward "achievements" and "goals" making the cyber game goals more important of that than reality goals. * Does social media‚ such as Facebook‚ Twitter‚ Myspace and other forms of cyber communication have detrimental

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    times that occurred‚ but only on truly fits the bill. “World of Warcraft” an online multi-massive-online roleplaying video game changed my life. I was at the point where it actually took over my life and decided what I would do every day. Nothing has had a greater effect on me like World of Warcraft. It all started on the summers eve of 2007‚ I had just recently quit playing another mmorpg(multi-massive-online roleplaying game) called “ Guild Wars “. It’s like WoW (World of Warcraft) where hundreds

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    Passions

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    passions that have guided my life in a positive direction would have to be my love for baseball‚ my addiction to video games‚ and my obsession with math. These passions have changed me‚ and helped me become a better version of myself. I am proud of the person I am today because of this. Baseball has been of my life since I was 6‚ the second I caught my first ball I fell in love with the game. Even though I’m not particularly amazing at this sport‚ I have practiced almost every single day. This has led

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