"Online games subculture" Essays and Research Papers

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    Runescape Research Paper

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    Runescape is a massively multiplayer online game or MMO. The Supreme Court ruled in the favor of the victim because the time the boy spent obtaining the items gave them value. On the other hand‚ there are billions of players that have spent the time gaming to get items. Although they can sell the items in the game they rarely hold any economic value. There are some players that only play to sell items and in-game currency. They do this by spending countless hours online farming and crafting items to sell

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    Electronic Arts (EA) Currently Electronic Arts (EA) is the leading game developer‚ publisher and marketer. It developed games for various devices‚ such as consoles (Sony PS‚ Microsoft Xbox and Nintendo Wii)‚ wireless phones and handheld devices (Nintendo’s Game Boy and Sony PSP)‚ personal computers and Websites. Its goal is to become the biggest and best entertainment company in the world‚ that’s what EA’s chairman and CEO‚ Lawrence Probst is aiming. But this is not an easy task as a few years

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    Electronic Addiction

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    supports the treatment of video game and internet addition‚ some professionals have created useful assessment tools and treatments to address these types of disorders. Online video game addiction research has mostly been focused on negative effects‚ but according to Park this excessive gaming has some positive effects. These positive effects have to do with the emotional satisfaction and concentration as well as‚ curiosity and enjoyment. Video gamesonline gaming‚ and Internet become a

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    It Social and Ethical Iisu

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    ENGINEERING CDT409 GAME ETHICS 2 Video Game Violence Ethical Issues Based on: Kim Anttila & Thomas Larsson’s materials 3 Overview ‰ An increasingly popular leisure activity ‰ Examples of game violence ‰ Research results on game violence ‰ Effects on individuals and society ‰ Ethical principles ‰ Whose responsibility? Family‚ society‚ game industry ‰ Conclusions 4 An Increasingly Popular Leisure Activity ‰ In the U. S. the average 2 – 17 year old child play video games 7 hours a

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    Refinement? Video games are a recently acquired past time compared to many but have a greater affect on society than most. While most of our leisurely activities in life allow for a unique experience none of these permit for as much immersion and emulation as video games. Although this can be a tremendous idea for someone of the past to comprehend‚ it is now a everyday activity for most youngsters. This is a terrifying concept when you take into fact how violent a lot of games are‚ and how impressionable

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    Warcraft_wisdom

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    Just 7 years before now‚ Blizzard Entertainment published a new massively multiplayer online role-playing game‚ World of Warcraft (WOW)‚ which has become the most popular online game now. However‚ the game has attracted much controversy over these years. As more and more teenagers addicted to World of Warcraft‚ opponents come to a conclusion that the game has more harm than good. On the other hand‚ to the college students who should have grasped self-control ability‚ playing World of Warcraft can

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    The effects of online games on teenagers The computer is one of the most used by teenagers for web sites‚ leisure‚ communication or other connected Internet. The effect of computer games on teenagers This is my chosen topic as to learn of its read‚ what negative and positive effects for teenagers.This we should give emphasis because it has an effect on the personality of teenagers.Many teenagers playing computer‚ this 2012 many damaged the career falling and

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    Computer Addiction

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    Research Paper on Computer Games Addiction The Problems Of the Younger Generation Addicted to Computer Games No one can deny the overwhelming influence of media on the present day society. It is surrounding people wherever they are‚ as media is the books and newspapers that people read‚ TV shows and movies they are watching‚ radio they are listening. There is almost no escape from it. Media forms people?s opinions and experiences they rely on in their lives. Even though the influence of media

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    Massive multiplayer online role playing games is one of the largest online collaboration environments that exists in the world today. Popular games like‚ World of Warcraft‚ see thousands of people around the world interact with one another. With this interaction the creation of virtual economies becomes apparent. This paper argues that players of World of Warcraft are taught basic business concepts and ideas which can translate into real life business lessons. The paper will firstly define the nature

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    Playing video games has always been considered useless to parents of some children‚ but in reality‚ playing video games has benefits that actually HELP children. Things such as increasing hand-eye coordination‚ building social skills‚ improving problem solving abilities‚ and enhancing memory are just a few of the benefits that playing video games have on some children. First‚ playing video games can increase children’s hand-eye coordination. According to Jordan Baird‚ “A study from the University

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