Preview

My Projects

Satisfactory Essays
Open Document
Open Document
316 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
My Projects
The effects of online games on teenagers The computer is one of the most used by teenagers for web sites, leisure, communication or other connected Internet. The effect of computer games on teenagers This is my chosen topic as to learn of its read, what negative and positive effects for teenagers.This we should give emphasis because it has an effect on the personality of teenagers.Many teenagers playing computer, this 2012 many damaged the career falling and becoming addicted to computers but there are some teenagers who used it correctly to their prosperity.
For years, critics have blasted computer games as being worthless time-wasters, rotting kids ' brains and creating an entire culture of unhygienic, isolated loners addicted to their computer screens. Nothing could be further of the truth, as recent studies have begun to show.
The impact of gaming on today 's youth is a highly controversial subject. There are two schools of though when it comes to the negative impact of video games on youth. One opinion asserts that violent and suggestively themed video games result in delinquent behavior amongst youth. However, other sources claim that this behavior is the result of other factors and that video games only negatively impact youth that are already susceptible to anti-social behavior.

I Therefore conclude that , the online games are important but this is a games that the teenagers addicted this is dangerous for our health.

Bibliography
Positive Effects of Computer Games | eHow.com http://www.ehow.com/list_6005845_positive-effects-computer-games.html#ixzz2AptC3fNA Negative Effects of Video Games on Youth | eHow.com http://www.ehow.com/list_6321054_negative-effects-video-games-youth.html#ixzz2AptzgdoN

For years, critics have blasted computer games as being worthless time-wasters, rotting kids ' brains and creating an entire culture of unhygienic, isolated loners addicted to their computer screens. Nothing could



Bibliography: Positive Effects of Computer Games | eHow.com http://www.ehow.com/list_6005845_positive-effects-computer-games.html#ixzz2AptC3fNA  Negative Effects of Video Games on Youth | eHow.com http://www.ehow.com/list_6321054_negative-effects-video-games-youth.html#ixzz2AptzgdoN For years, critics have blasted computer games as being worthless time-wasters, rotting kids ' brains and creating an entire culture of unhygienic, isolated loners addicted to their computer screens. Nothing could be further of the truth, as recent studies have begun to show.

You May Also Find These Documents Helpful

  • Good Essays

    In the novel, The Story of Edgar Sawtelle, written by David Wroblewski, the protagonist, Edgar, is searching for the murderer of his father, Gar. He experiences some difficulty with getting justice for his father because of his lack of evidence. The Perfect Storm, by Sebastian Junger, is about a group of men who travel the sea fishing but perish in a vicious storm called “The Perfect Storm”. Wroblewski expresses his theme of revenge and getting justice for his father, by using the literary features of foreshadowing, allusion, and point of view. Meanwhile, Junger expresses his theme of why people risk their lives everyday by using some literary features of fiction, but mainly literary features of nonfiction, including the use of interviews,…

    • 902 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Brave New World

    • 1229 Words
    • 5 Pages

    1. What is the very 1st indication that Brave New World is a futuristic novel? The very 1st indication is when it mentions the hatchery.…

    • 1229 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    The phenomenon is more than a perception is concluded: Reality, compared to games, is broken. Because in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Satisfactory Essays

    Is Gaming Harmful?

    • 584 Words
    • 3 Pages

    Video and computer games, like many popular, entertaining and addicting kid activities, are looked down on by many parents as time wasters, but why?, is it because they are harmful?, or is it simply because they are spending too much time on them instead of studying. Both have many good arguments, but I am going to write about the one in which I feel are most valid.…

    • 584 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    “Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…

    • 2900 Words
    • 12 Pages
    Powerful Essays
  • Better Essays

    Juvenile Gangs

    • 976 Words
    • 4 Pages

    Juvenile delinquency is no different from adult delinquency. It is a blatant and often persistent disregard for law and order, for moral and ethical standards and for the rights of others. Gang membership among juveniles is on the rise. And even these juveniles are dangerous. Gangs, according to police experts are much like the better known crime families, usually the leaders do not participate in criminal…

    • 976 Words
    • 4 Pages
    Better Essays
  • Best Essays

    In the past few decades, computer and console gaming have proven to be more than just a fad. A recent national survey, conducted by the Pew Internet & American Life Project, discovered that “97% of teens ages 12-17 play computer, web, portable, or console games.” Video games have become one of the most popular sources of entertainment for…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Good Essays

    Sports vs Videogames

    • 967 Words
    • 4 Pages

    We no longer live in a society where kids run around actively throughout the neighborhood. Late night soccer games, pick up games in the park, and innocence children are gone in sports. Today children are more interested in video game, computers and television, and parents are afraid of letting their children run around the streets because of kidnapping. The majority of kids are no longer interested in physical activity. Why do most kids enjoy video games rather than sports? Video games were first introduced in the 70’s and have been gaining popularity ever since. By the end of the decade video games had already become a preferred activity for kids. According to a recent study by Harris Interactive 1,178 children in the U.S, almost 9 percent of children gamers are pathologically or clinically “addicted to video games. However, 23 percent of youth say that they have felt "addicted to video games," with about one-third of males and a little more than one in 10 females reporting the sensation. This is wrong, kids should not be addicted to anything at their age. Kids need to stop playing so many video games and start to playing more sports.…

    • 967 Words
    • 4 Pages
    Good Essays
  • Good Essays

    “. . . a new study has found almost half of all "heavy gamers" are six- to seventeen-years-old” (Bennett). The current generation is one being born into the most technologically advanced civilization ever. While this is excellent from a scientific standpoint, it can have some serious negative effects on children growing up with this equipment. Video games are gradually becoming more popular with today’s youth. The rise in video game popularity has caused a major problem with increased aggression and video game addiction in young players.…

    • 1549 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Video Games Dbq

    • 624 Words
    • 3 Pages

    According to John DiConsiglio between 70% and 90% of teens in the United States play video games and it is said that 5% to 10% of those kids are addicted to gaming, but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual and social development because they can be used for educational tools and they allow teens to become more involved in the world around them.…

    • 624 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    For almost a century, video games have shaped not just our country, but the whole world. An entire industry was developed and it continues to thrive, even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags, while others wait for titles to drop into the bargain bin. But no matter how you purchase them, video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch a wall. Perhaps that is just the reason why we enjoy them so much. Today, I will be discussing the history of video games, the beneficial effect they have on us today, and the controversies that come with them.…

    • 1112 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    To put the impact of the “Joystick Generation” into perspective, take into account that software sales spiked twenty-eight percent last year to 9.5 billion. An average of nine games were sold every second according to the Entertainment Software Association. By the time the average adolescent turns 21, he or she will have spent 10,000 hours playing video games (Prensky page). This is about the same amount of time necessary to fully master a sport, musical instrument, or area of professional expertise (Ericsson pg.1). Given these statements, it is evident that videogames are a large aspect of today’s life. The majority of our youth today play video games. Only making the effects of video games all that worse. Video games cause psychological problems in students such as aggression, apathy, and impulsive behavior as well as many physical problems such as obesity and high blood pressure. Video games have become such a large problem that all around the world there have been control systems put in place trying to keep violent video games out of the hands of adolescents.…

    • 2635 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    Video Game Stereotypes

    • 664 Words
    • 3 Pages

    As of now our culture is very dependent upon the many diverse technologies that exist. Even with such a dependency on technology select individuals deem technologies such as video games mindless and unproductive. The common words used to describe gamers are obese, lazy, aggressive, and socially awkward. However, video games reap many benefits that include stronger social ties, improved hand-eye coordination, and certain video games can be used as an educational tool.…

    • 664 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Therefore, video games can have bad effects on children. We should direct our children to use diverse means of entertainment that could also be useful. Some computer games are designed to mingle education and entertainment in one package. Children should also practice other outdoor activities and socialise…

    • 302 Words
    • 2 Pages
    Good Essays