Video Games: Who’s Really Responsible? Melissa Hinkley Rosemary Mekita Composition I - February 29‚ 2012 Video Games: Who’s Really Responsible? It’s in the news at least once a week it seems. A crazed gunman goes on a rampage‚ leaving horror in their wake. The thought in most people’s minds are the same‚ “What caused this?” The finger pointing inevitably begins and as it seems more and more prevalent‚ those fingers get pointed at violent video games. Christopher Ferguson believes this
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and video games is too. The correlation could have many outside factors influencing this issue and that is leading to a controversy in psychologists and the whole issue has the nation itself in a controversy over whether or not
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Violent Video games are not the problem and you know it. Should violent video games be banned? Many say that say they shouldn’t‚ these people include Christopher J. Ferguson‚ PhD‚ of Texas A&M International University‚ Patrick Markey‚ PhD and Kierkegaard. They are professionals who know what they are talking about. Therefore their opinion is quite relevant to the issue. There actual opinion is that‚ if anything‚ violent video games reduce violence in the real world because they let out their
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Reading Diary Reading: Playing with fire? Lecture 7 Week 3 References: Ames‚ Iowa. 2014. Life lessons: Children learn aggressive ways of thinking and behaving from violent video games. 24 March. Accessed July 12‚ 2014. http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior. Bushman‚ Brad J‚ and Craig A Anderson. 2001. “EFFECTS OF VIOLENT VIDEO GAME SON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta - Analytic Review
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Nowadays‚ many children are addicted to video games that they play these games daily. According the research made by NPD GROUP‚ there was an increase by 9% of children aging between 2 and 17 that play video games compared to 2009. There was also an increase by 17% in the number of children aging between 2 and 5 that play video games compared to 2009. These percentage shows that video games are attracting many kids every day. Video game is an electronic game where the player controls a character‚
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The Desensitized Youth With the advent of video games‚ the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture‚ and have caused the modern young person to become more aggressive and
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Has it ever occurred to anyone to look at how much time and money is being wasted in an industry that prides itself on the entertainment it provides‚ the video gaming industry? The problem is not the industry itself‚ but the types of games it is creating. Too many games have become graphic‚ sexual in content‚ and quiet aggressive. These games are not only infesting the minds of the adolescent communities‚ but people of all ages. The addictive nature‚ real life plots and incentives rewarded throughout
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English 101 05 Feb 2013 Do Video Games Promote Violence? Video games are being blamed more and more for violent acts people cause after playing them in extreme amounts. These violent video games are becoming more popular around the world among children‚ teens‚ and young adults. These games promote aggressive acts like shootings‚ theft‚ and drug use. As video games get more sophisticated and realistic‚ it becomes more like the real thing which desensitizes people to the violence‚ blood‚ and gore
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Popular Culture: Violent Video Games Popular Culture: Violent Video Games Violent video games are a form of popular culture that is very controversial in the world today. Various professionals and the society members have argued over the issue of violent video games especially on how the games should be restricted or prohibited to limit their use among the youths. These controversial arguments about violent video games make this kind of popular
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amount of children that have entered the world of video gaming has changed drastically‚ and not for the better. A child will not have a grasp on the perception of how to communicate with others in "real life". Video games shouldn’t be a child’s first "go to" when stressed out and spending too much time sitting‚ staring at a TV or computer means the child isn’t spending enough time being active. Children are encouraged to spend at least 60 minutes out of a 24 hour day outside and video gaming
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