layer How prototyping can be applied to user interface design How to add boundary classes to the class model How to model boundary classes in sequence diagrams How design patterns can be applied to the user interface How to model control using statecharts Designing Boundary Classes Chapter 17 M8748 © Peter Lo 2007 1 Architecture of the Presentation Layer Aim to separate the classes that have the responsibility for the interface with the user‚ or with other systems (Boundary Classes)
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Heuristic evaluation Course Materials: – Lesson slides High-Level Overview • Human – understand the person who uses the system • Computer – Machine or network of machines • Interaction – Interface that represents the system Specific Outcomes • Understand the value of usability • Explain iterative design‚ user analysis and task analysis • Understand the Model Human Processor and its implications for usability • Understand conceptual models‚ direct manipulation and metaphors • Perform heuristic
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related specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess bout. The face-to-face chess environment and the MMORPG chess environment will be compared and contrasted in this paper. This paper will also cover some user interface guidelines that should apply to MMORPG design. When engaging in face-to-face chess game the players are able to interact more effectively. MMORPG allows for the exchange of virtual gestures in the form of emoticons and various other icons
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Table of Contents Stage 1 User Profiling and Task Analysis 3 What is User Profiling? 3 Who is a user? 3 User Requirement 3 Usability Engineering Lifecycle 4 Category of Users 5 Novice User 5 Intermediate User 5 Expert User 5 Stakeholders 6 Primary Stakeholders 6 Secondary Stakeholders 6 Tertiary Stakeholders 6 Facilitating Stakeholders 7 Data Gathering techniques 8 Interview 8 Questionnaire 8 Observation 10 Task Analysis 11 Hierarchical Task Analysis 11 Conclusion
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designers conceptualize and evaluate ideas‚ making them tangible through products in a more systematic approach. Their role is to combine art‚ science and technology to create tangible three-dimensional goods. Not only does the design attract the target users‚ the usability and consolation it gives to the clients are the most important things that must be taken into consideration. For the people concerned with their family or friends who are visually impaired‚ the degree of their need for a certain key
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perspective 2 2.2 User interfaces 2 2.2.1 Cashier station 2 2.2.2 Management station 3 2.3 Hardware interfaces 3 2.3.1 Pump 3 2.3.2 Gasoline storage tank 3 2.3.3 Main computer 4 2.4 Software interfaces 4 2.4.1 Communications interfaces 4 2.5 Product functions 4 2.5.1 Pump interface 4 2.5.2 Cashier interface 5 2.6 User characteristics 5 2.6.1 Cashiers 5 2.6.2 Managers 5 3. Specific requirements 6 3.1 External interface requirements 6
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narrative and thoughtful functional analysis. Specific modeling guidelines. Object and operation naming. Inheritance Details of object derivation. When interface screens are well laid out and clearly defined‚ object derivation is generally straight forward. The following table summarizes the derivation of model types from common interface forms. Details of operation derivation. Object and operation derivation examples from the Calendar Tool. Another example -- viewing objects and operations
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Overall Description 2 2.1 Product Perspective 2 2.2 Product Functions 2 2.3 User Classes and Characteristics 2 2.4 Operating Environment 2 2.5 Design and Implementation Constraints 2 2.6 User Documentation 3 2.7 Assumptions and Dependencies 3 3. External Interface Requirements 3 3.1 User Interfaces 3 3.2 Hardware Interfaces 4 3.3 Software Interfaces 4 3.4 Communications Interfaces 4 4. System Features 4 4.1 System Feature 1 4 4.2 System Feature 2 (and so on)
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(Olson & Olson 2003). It is the intersection between psychology and the social sciences‚ on the one hand‚ and computer science and technology‚ on the other. Throughout the past two decades HCI researchers have been analysing and designing specific user interface technologies‚ studying and improving the processes of technology development and developing and evaluating new applications of technology with the aim of producing software and hardware that are useful‚ usable and artistic. This led to development
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Wheelchair with Multimodal Interfaces Andrea Bonarini1 ‚ Simone Ceriani1 ‚ Giulio Fontana1 ‚ and Matteo Matteucci1 Abstract— The LURCH project aims at the development of an autonomous wheelchair capable of avoiding obstacles‚ selflocalize and explore indoor environments in a safe way. To meet disabled people requirements‚ we have designed the user interface to the autonomous wheelchair in such a way that it can be simply modified and adapted to the users needs. In particular‚ the user has the opportunity
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