The first reason that teenagers play computer games too much is very simple, because computer games are very fun. Computer games' aims focus on to relieve stress. Therefore, computer games are very splendid and exciting. Clearly, teenagers are dazzled to computer games because of this point.
In addition to fun, computer games are easy to spend time and immerse. Teenagers' thinking has not formed completely yet, hence, they easily lose their thinking while they are playing computer games. This state makes that easy to spend time. Moreover, teenagers are easily immersed to computer games, as computer games make hazy teenagers. These two causes affect that teenagers play computer games too much.
Teenagers are excited to computer games because computer games are very fun, and also computer games could spend time and immerse very easily. Furthermore, computer games affect badly to teenagers.
Besides, computer games affect that teenagers be lazy and do only thing that they want. Computer games are inactive activity. Teenagers only stay at home and sit in front of computers. On the ground of that reason, teenagers become lazy. Moreover, teenagers become as an egotist. Even if teenagers should do something, they do not do that, because they do not want do that. In brief, teenagers become lazy and egotism, as they play computer games too much.
The second effect of computer games is that computer games make teenagers more violent and misunderstanding that they are characters of the games. Computer games are very violent now days and teenagers become violently while they play computer games. According to P.M. Greenfield, who wrote "Mind and Media", said in her book, "Video games have violent content; TV has violent content; comic books had violent content; movies have violent content. There has long been the brief that violent content may teach violent behaviour" ("Mind and Media", 102). Moreover, Barrie Gunter asserted, "Extrapolating … from playing computer or video games with violent themes, such as heightening of perceptions risk or danger in the real world," ("The effects of video games on children", 90). Also he declared in same book, "The power of video or computer games may also derive form the feeling of control which they stimulate in young players" (93). Thus, computer games drive teenagers more violent. Besides, teenagers could misunderstand that they are computer games character. For example, in Korea, one boy killed his younger sister with and axe, as he thought that it is just game. In conclusion, computer games affect to teenagers that they become violent and do not know which is real life.
The previous causes and effects are bad face of computer games. Even if computer games have some good effects, in fact, computer games have a lot more bad effects than good effects. Therefore, teenagers should be observed, if they play computer games too much.
Works cited: Greenfield, Patricia Marks. Mind and media. United States of America, Library of Congress Cataloging in Publication Data, 1984.
Gunter, Barrie. The Effects of Video Games on Children. England, Sheffield Academic Press, 1998
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