Preview

Computer Ethics

Better Essays
Open Document
Open Document
1287 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Computer Ethics
The Role of Computer Games & Violence

Sara Safdiah

11/14/2012
Comp 129-025RL

Video games, television shows, movies, computers, phones, and other forms of technology have tangled up most of our lives in ways both beneficial and detrimental. People sit in front of computers and tvs, staring at the screens all day with beady eyes, oblivious to their surroundings, living in a fantasy world.
As our technological programs become more upgraded so do our behinds. The sedentary behavior has caused obesity to rise rapidly and this is one of many reasons that override the entertainment and learning value of some beneficial programs. “The U.S. Centers for Disease Control and Prevention reports that approximately 10 percent of preschool age children and 15 percent of 6- to 19-year olds can be considered overweight. Twice as many are on the brink of this statistic, making childhood obesity a societal epidemic. In addition to eating more processed, high calorie foods, active play has been supplanted by technology…..” “ACSM also recommends that children spend no more than 2 hours in technology-related endeavors”. (http://www.livestrong.com/article/46320-obesity-children-technology/#ixzz2Cs9DRaCC.)
The gaming industry has tried to counteract some of these effects with some new virtual games such as wii fit, px90, and other games that promote active involvement. These video games use wireless and non-wireless connections for interactive gaming with a variety of programs with different fitness levels for different ages. Such video games are beneficial for muscle strength, cardio health, disease prevention and weight loss. http://www.livestrong.com/article/344104-what-are-health-benefits-from-wii-wii-fit/
On the other hand, there are video games that not only promote sedentary behavior but encourage acts of violence and aggression.
We’re in a society fascinated with violence. Kids now grow up understanding that these topics called violence range from shoving a



Bibliography: Endestad, Tor and Leila Torgerson. http://www.digra.org/dl/db/05163.54594.pdf. n.d. http://onlinelibrary.wiley.com/doi/10.1002/ab.90015/abstract;jsessionid=403ABD55EAA4A3960EC4A36DFD049CDB.d04t03. n.d. http://www.google.com/url?sa=t&rct=j&q=washington%20(ap)%20%E2%80%94%20states%20cannot%20ban%20the%20sale%20or%20rental%20of%20ultraviolent%20video%20games%20to%20children%2C%20the%20supreme%20court%20ruled%20monday%2C%20rejecting%20such%20limits%20as%20a. n.d. http://www.livestrong.com/article/46320-obesity-children-technology/#ixzz2Cs9DRaCC. n.d. http://www.time.com/time/nation/article/0,8599,2027692,00.html. n.d. Pollard Sacks, D., Bushman, B. J., & Anderson, C. A. (2011). Do violent video games harm children? Comparing the scientific amicus curiae "experts" in Brown v. Entertainment Merchants Association. Northwestern University Law Review: Colloquy, 106, 1-12. -------------------------------------------- [ 1 ]. Anderson, C.A., & Bushman, B.J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359 [ 2 ]. Funk, Hagan; Schimming, Bullock; Buchman, Jackie; Myers, Wesley A.; Buchman, Debra D.; Myers, Melissa (2002). "Aggression and psychopathology in adolescents with a preference for violent electronic games". Aggressive Behavior28 (2): 134–144. doi:10.1002/ab.90015 . [ 3 ]. A Florida man is accused of killing his newborn son because the child would not stop crying while he played videogames. Posted: 04/ 9/2012 1:02 pm Updated: 04/ 9/2012 3:45 pm."Jacob Hartley Killed Crying Son For Interrupting Video Game, Cops Say". Huffington Post.

You May Also Find These Documents Helpful

  • Powerful Essays

    The election of 1860 was among four candidates: John Breckenridge, a Democrat, John Bell, Constitutional Union Party, Stephen Douglas, a Democrat, and Abraham Lincoln, a Republican from the North. When election day came and all votes were in Douglas had twelve electoral votes, Bell had thirty-nine, Breckenridge with seventy-two, and in the lead, Lincoln had 180 electoral votes (Peters and Woolley). Lincoln had won the election, but he had not won everything yet. The South would succeed into a new country called the Confederates and start a war over slavery. Lincoln would need some help to win the war, but what could give him the advantage? The solution were three new inventions. While many innovations were…

    • 1488 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Ali refused to be drafted into the military on June 20, 1967. He was convicted due to his refusal This caused Ali to be sentenced to five years in prison and with a fine of $10,000, Ali was also banned from boxing for three years.…

    • 218 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    Anderson, Craig A. (2003). An update on the effects of playing violent video games. Retrieved October 5, 2010 from http://inst.eecs.berkeley.edu/~cs10/fa09/dis/02/extra/update_violence.pdf…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Better Essays

    -"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of…

    • 1192 Words
    • 5 Pages
    Better Essays
  • Good Essays

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Lee, M. S. (2004). Effects of Video Game Violence on Prosocial and Antisocial Behaviors. Journal of young investigators 11(2). Retrieved from http://www.jyi.org/volumes/volume11/issue2/articles/lee.html…

    • 3479 Words
    • 14 Pages
    Powerful Essays
  • Satisfactory Essays

    There is an increase in the violence being seen in society today due to violent video games and the excessive amount of time being spent engaging in violent video games. With the use of intense and suggestive graphic scenes of mayhem and carnage the excessive play of certain violent video games has increasingly had an effect on individuals engaged in spending excessive amounts of time playing them. Engaging in these games for extended periods of time tend to it seems, promote violence. An extensive body of research indicates that violent video games can increase aggressive behaviors, thoughts and feelings (Anderson & Bushman, 2001; Anderson, Shibuya, Ihori, et al., 2010 ) It would appear that Individuals engaged in overplaying violent video games can over time become insensitive to acts of violence.…

    • 645 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    All this results in one questions, do violent video games affect the player’s violent tendencies?…

    • 1167 Words
    • 5 Pages
    Better Essays
  • Good Essays

    What is the first thing that comes to a person’s mind when they think of a panda? ‘Adorable!’ ‘Fluffy!’ ‘Cute!’ Unfortunately, these lovable creatures are endangered. Threats from China’s human population, left over 1,800 pandas in the world. Development and the increasing human population in China threatens the lives of pandas and leads to their numbers dropping. To help them, we should donate money so that we could further their research, and the making of panda reserves and bamboo corridors. Developments give pandas the risk of isolation, starvation, and less chances of finding a mate.…

    • 514 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Regulating Video Games

    • 613 Words
    • 3 Pages

    It is the sole responsibility of parents to control what types of games their children play. If parents want to allow their children to play violent games it is their decision to make. Parents should ensure that their children know the difference between video games and real life. Many people believe that violent video games are a major cause of violent crimes. Several states introduced laws restricting violent video games which were then over turned in federal court. That suggests that the violence in video games doesn’t cause aggression.…

    • 613 Words
    • 3 Pages
    Good Essays
  • Good Essays

    With the introduction of fast foods, Playstation and Xbox games, our kids live sedentary lives…

    • 1465 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Video technology has decreased the amount of physical activity in children. Because of my nephew’s interest in video games, he played less outdoors than most children his age. The only physical activity he was really getting was from his gym class in school and that was his least favorite subject. When he was asked to go outside to play with the other kids, it was only for short periods of time. Because of his weight he would get tired quicker and be out of breath, so he would just come back in and play more video games. This seemed to interest him more than getting exercise would.…

    • 431 Words
    • 2 Pages
    Satisfactory Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    Gerson, E. T. (2011). Video game violence and the technology of the future. Brooklyn Law Review, 76(3), 1121-1163.…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    In 1990’s, video games evolve into virtual reality experience for young video game players. Most video games let the player become as a “first person shooter” who have the ability to shoot and kill their opponents in the game (Porter & Starcevic, 2007). According to the Harvard Mental Health (2010), adolescents who play video games for routinely have the potential to develop aggressive personalities. In 2008, Pew Research proves that 97% of young individuals play video games that contain violence that brings a concern to the public (Harvard Mental Health Letter, 2010). Various types of studies prove that adolescents who play video games routinely develop hostile behaviors and generate more crime.…

    • 535 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 1094 Words
    • 5 Pages

    First, there are studies that look for correlations between exposure to these games and real-world aggression. This work suggests that kids who are more immersed in violent video games may be more likely to get into physical fights, argue with teachers, or display anger and hostility. Second, there is longitudinal research (measuring behavior over time) that assesses gaming habits and belligerence in a group of children. One example: A study of 430 third-, fourth-, and fifth-graders, published this year by psychologists Craig Anderson, Douglas Gentile, and Katherine Buckley, found that the kids who played more violent video games "changed over the school year to become more verbally aggressive, more physically aggressive," and less helpful to…

    • 1094 Words
    • 5 Pages
    Good Essays