Preview

Effects of Violent Video Games

Good Essays
Open Document
Open Document
996 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Effects of Violent Video Games
04/06/2014

Effects of Violent Video Games

Video games are getting advanced to the point where it has become graphic and where it looks all too real, revealing way too much for a child between the ages of 8-14.
Some say that violent video games have little impact on young teenagers that most video game players live normal lives. The weakness in the argument is obvious because “some” not “most” not even “all” act out and run around taking people out with automatic rifles like they do in video games. As the years pass the game industry has made all type of games but the most popular ones are those that have you killing zombies or off to war literally tearing someone apart with a weapon. As far as this topic I’m not saying that violent acts in violent video games will not stay in the mind of a young child that plays it but doesn’t necessarily mean they will act on it.
Dr Mario Vance, a psychological researcher at the Rapture Institute for headline-inspired science, conducted a seven-year study that monitored the anger levels of more than a thousand volunteers from gaming communities as mentioned on www.thegaurdian.com/science/brain-flapping. It’s also said that violent video games affect psychological health by addicting players because of the constant playing and obsession with that type of game itself. One of the influences video games have on players is the ability to “hold” or “takeover” that person depending on how into the game that person is. Addictive reactions in the body can be linked to some of the signals (visuals and aural signals) that causes the eyes for example to stop blinking for short periods of time which are found in video games. As said on www.ncbi.nlm.nih.gov (National Institute of Health) Dopamine a neurotransmitter which is a molecule that is said to in the human striatum is released during a goal-directed motor task, like a video game.
The Government has even gotten into the whole debate of whether violent video games are

You May Also Find These Documents Helpful

  • Satisfactory Essays

    One out of the many people that disagrees with this argument is Melissa Henson from the Parent Television Council. From Henson’s point of view, she believes that video games make teenagers more violent than they are already are. As she quoted, “Prolonged exposure to violent images, such as violent video games, can result from in more aggressive behavior.” What she is saying is that violent video games should be banned then rather being played by teens since they have way too much violent and gory images which make them violent…

    • 454 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Violent crimes and aggression can be motivated by violent video games. Columbine school shooters(Eric Harris and Dylan Klebold) and theater shooter(James Holmes) all played these games. They would play these games for long hours daily. Studies show violence is motivated by the games that kids are playing. They act out these violent and illegal actions on their games and then do them in real life. Most of the teens in todays generation can honestly say they have played a violent video game at least one time in their lives. Therefore, they have had to act out a violent action. There are many ways this can affect a child's behavior in a negative way.…

    • 888 Words
    • 4 Pages
    Good Essays
  • Better Essays

    While many parents scoff at letting their children watch violent movies, they often consent to buying violent video games for their teenagers without checking the industry ratings. Researchers contend that a link exists between violent video games and real-life violence in teenagers and young adults. Violent images don't necessarily create violent children, but gamers learn that violence is an accepted means to solve problems, and they perfect shooting skills as though they were handling real weapons. Even though games can teach children valuable coordination skills, parents and caregivers need to make sure that their children only view age-appropriate content and are made aware of the difference between on-screen actions and socially acceptable behavior in the real world.…

    • 1360 Words
    • 6 Pages
    Better Essays
  • Better Essays

    References: Carnagey, N. L., Anderson, C. A., & Bushman, B. J. (2007). The effect of video game violence on physiological. Journal of Experimental Social Psychology, 43, 489-496. Retrieved from www.sciencediet.com…

    • 1433 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…

    • 376 Words
    • 2 Pages
    Good Essays
  • Better Essays

    According to the article “Shooting in the Dark” author, Benedict Carey, states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience, neurology, and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author gives ample explanation on evidence used from his sources to give the optimal understanding to the reader of the results and/or findings given by the sources. The article connects to the modern age of gamers with examples from big name video games popular with today’s video gamers. Although Mr. Carey does give evidence that violent video games have been found to give short term negative effects he does reassure the reader through quotes and statements from his sources that no studies show consistent long term effects. The claim of the author about the research on the effects of violent video games is strongly supported and backed through his use of rhetorical appeals and scholarly evidence.…

    • 1402 Words
    • 6 Pages
    Better Essays
  • Better Essays

    Funk, Jeanne. “Children and Violent Video Games: Are There "High Risk" Players?” www.afim.org/highrisk.pdf. Jan. 30 2009. Web. Oct 10, 2010…

    • 1704 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content, and may give children ideas that they do not understand. These games also make children believe that killing someone is acceptable and the reality of people dying can be compared to situations seen previously in games. Children’s learning abilities are also affected since they tend to do as they see, kind of like monkey see, monkey do. Basically, they learn to be violent so they will be violent in their life and react aggressively.…

    • 325 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    It has been researched that media images and video games can be harmful and damaging to children 's minds. Most children watch 21-23 hours of television per week (Media Violence 1). Within the 21-23 hours of watching TV a week children are looking at 3-5 violent acts per hour (Media Violence 1). "By the age of 18, the average American child will have viewed about 200,000 acts of violence on television alone" (American Academy). Now imagine being a child and watching 200,000 acts of violence, and not being able tell the difference between real life and fantasy. There are many media images and video games that seem real to young children. Not only are these children confused but they are being traumatized by viewing these images.…

    • 917 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Air Distortion Lab Report

    • 675 Words
    • 3 Pages

    Hypothesis: It’s crucial to predict the outcome of the experiment and provide a hypothesis. A hypothesis allows the researchers to think about their prediction in relation to the experiment’s outcome. In this case, I had a few hypothesis and predictions on this experiment. First off, refraction is the bending of light when it travels through different medium.…

    • 675 Words
    • 3 Pages
    Good Essays
  • Good Essays

    In Today's society, the increase in popularity of videogames just keeps adding to the controversy of the rising violence in teens. Many people think that video games are way too violent and want the government to regulate and even restrict the sale of violent video games.I have played tons of violent video games, the biggest violent video games like Grand Theft Auto and Call of Duty. Although people have said that Mass Shootings could be linked to Violent videos games, they cannot provide significant proof that it truly does push a person to…

    • 1040 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Paper

    • 1958 Words
    • 8 Pages

    "Violent video games will make you violent!" From the time a child is old enough to play video games they're warned against playing violent video games. But, do violent video games actually make people more violent? Popular gaming series "Grand Theft Auto", "Call of Duty", and "Mortal Kombat" all showcase and centralize violent scenes, images and game play. So, are these games causing players to become increasingly violent, do these players become desensitized to violence, and is the content of the games causing to act out what they do in the games. Many groups will fight to say that violence in video games causes a child to become violent, but, there is no sound evidence supporting their claim.…

    • 1958 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…

    • 1941 Words
    • 8 Pages
    Good Essays
  • Good Essays

    However, Video Games have faced a lot of criticisms especially with the introduction of violent games. Since majority of the gamers are teenagers; it is believed that these games affect the growing minds of these gamers and have made them violent. However, I do not support this statement as violent games do affect the gamers but it is not a long-term effect. As stated by Kyle Orland, “violent video games don't cause any long-term psychological harm”(2011). Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. The overwhelming majority of kids who play do not commit antisocial acts. The strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful.…

    • 590 Words
    • 3 Pages
    Good Essays