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Gaming as a Community

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Gaming as a Community
Gaming as a Community Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet but yet has to claim its spot as a sport as a result of its mental benefits in place of sports being stereotyped as physical health fitness. Mentioned in this essay will be the effects of the gaming engine Steam by Valve also the comparisons between countries that encourage gaming in addition to those which do not, concluding with the benefits of playing games.

Valve Cooperation is one of the most known game producing organizations and are popular for their gaming engine or what Valve refers to as a social entertainment platform, Steam. Steam enables players to choose, buy and play over one thousand and eight hundred games. It also allows the user to share their favorite games as well as recommend and modify them making Steam a community. This gaming engine made online gaming easy and surprisingly affordable as there is neither packaging costs nor delivery plus high profit motive do not swindle the customers. An evolution was begun which led to more gaming tournaments around the world by private individuals as well as Valve Game Tournaments which is powered by Steam. Valve Game Tournaments permits a willing candidate to purchase a license from Steam and host a tournament inviting players to participate for a fee. This

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